Paint Node

About the Paint Node

The Paint node is a system that provides a scalable matte painting, retouching, or restoration workflow in Batch or Batch FX.

Due to its underlying technology, the Paint node automatically scales strokes when changing the resolution, ratio, or bit depth of input clips, or when switching from Full Resolution to Proxy mode. The Paint node supports “clipless” setups, which can be applied to any image input, while accurately reproducing the sequence of painted strokes.

The Paint node accepts a front and matte clip as input, and creates a result and output matte clip, respectively. You can paint on the result and output matte, with a selection of brushes in different paint modes.

The Paint node also allows you to connect multiple sources and use them to paint the contents of source images onto the result. This paint operation, applied with the Reveal paint tool, can be used with in-context overlay over the result image. A front and matte clip can be connected as a source by connecting the clips to a source node. The content of source front and source matte input can be used to create brush strokes on the result and output matte.

For information about the functionality of the Paint node, click here.

The Paint node can be accessed from:

The following views are available in the Paint node.

Select: To display:
Front (F1) The front clip or Batch or Batch FX tree input. The modifications to the front create the result clip.
Matte (F3) The matte clip or Batch or Batch FX tree input. The modifications to the matte create the output matte.
Source Front (F1 F1) The source front that is selected in the Sources list.
Source Matte (F3 F3) The source matte that is selected in the Sources list.
Result (F4) The result image. Paint can be applied to the result.
Output Matte (F4 F4) The output matte image. Paint can be applied to the output matte.