#include <humanik.h>
Defines a character to be used with HumanIK.
An HIKCharacter contains all the information required by HumanIK to define a character:
The exact byte size of an HIKCharacter object depends on which joints the character uses, and whether it has allocated memory for parent offsets and DoF are allocated. See HumanIK Objects and Memory Management.
You can move HIKCharacter objects freely between memory locations, or send them to another processing unit through DMA.