#include <humanik.h>
Defines a pose for a character.
This structure represents the pose of a specific character at a given moment in time. It contains the global space transformation matrix for each Node. See HIKSetNodeStatefv() and HIKGetNodeStatefv().
The size of a HIKCharacterState depends on how many Nodes the character uses. See HumanIK Objects and Memory Management.
You can move HIKCharacterState objects freely between memory locations, or send them to another processing unit through DMA.
Examples: