Manipulate Grip Items

Manipulate Grip Items

Module description

The different select and manipulate mode grip items that can be toggled on or off.

Enumerations

enum  ManipulateGrips {
  eSoftSelFalloff = 0, eSoftSelPinch, eSoftSelBubble, eSetFlow,
  eLoopShift, eRingShift, eEdgeCrease, eEdgeWeight,
  eVertexWeight, eVertexCrease, EPolyManipulatorGripCount
}
 
enum  ManipulateGrips {
  eSoftSelFalloff = 0, eSoftSelPinch, eSoftSelBubble, eSetFlow,
  eLoopShift, eRingShift, eEdgeCrease, eEdgeWeight,
  eVertexCrease, eVertexWeight, EditPolyManipulatorGripCount
}
 

Functions

virtual void SetManipulateGrip (bool on, ManipulateGrips item)=0
 Turns the manipulate grip item on or off. More...
 
virtual bool GetManipulateGrip (ManipulateGrips item)=0
 Get whether or not this manipulator item is on or not. More...
 
 FN_1 (epfn_make_hard_edges, TYPE_BOOL, EpfnMakeHardEdges, TYPE_DWORD)
 
 FN_1 (epfn_make_smooth_edges, TYPE_BOOL, EpfnMakeSmoothEdges, TYPE_DWORD)
 
 VFN_0 (epfn_select_hard_edges, EpfnSelectHardEdges)
 
 VFN_0 (epfn_select_smooth_edges, EpfnSelectSmoothEdges)
 
virtual bool EpfnMakeHardEdges (DWORD flag)=0
 Make the edges marked with the specified flag hard (unsmoothed) More...
 
virtual bool EpfnMakeSmoothEdges (DWORD flag)=0
 Make the edges marked with the specified flag smooth. More...
 
virtual void EpfnSelectHardEdges ()=0
 Select hard (unsmoothed) edges. More...
 
virtual void EpfnSelectSmoothEdges ()=0
 Select smoothed edges. More...
 

Enumeration Type Documentation

enum ManipulateGrips
protected
Enumerator
eSoftSelFalloff 

Soft Selection Falloff grip. May be on for all subobject modes.

eSoftSelPinch 

Soft Selection Pinch grip. May be on for all subobject modes.

eSoftSelBubble 

Soft Selection Bubble grip. May be on for all subobject modes.

eSetFlow 

Set Flow grip. Only on in edge subobject mode.

eLoopShift 

Loop Shift Selection Falloff grip. Only in edge subobject mode.

eRingShift 

Ring Shift Selection Falloff grip. Only in edge subobject mode.

eEdgeCrease 

Edge Crease grip. Only in edge subobject mode.

eEdgeWeight 

Edge Weight grip. Only in edge subobject mode.

eVertexWeight 

Vertex Weight grip. Only in vertex subobject mode.

eVertexCrease 

Vertex Crease grip. Only in vertex subobject mode.

EPolyManipulatorGripCount 
2352  {
2354  eSoftSelFalloff = 0,
2356  eSoftSelPinch,
2360  eSetFlow,
2362  eLoopShift,
2364  eRingShift,
2366  eEdgeCrease,
2368  eEdgeWeight,
2370  eVertexWeight,
2372  eVertexCrease,
2373  // The following is an end-of-enums semaphore -- Used to get the count of enums here.
2374  // Leave it as the last entry.
2376  };
Soft Selection Bubble grip. May be on for all subobject modes.
Definition: iepoly.h:2358
Edge Weight grip. Only in edge subobject mode.
Definition: iepoly.h:2368
Soft Selection Pinch grip. May be on for all subobject modes.
Definition: iepoly.h:2356
Definition: iepoly.h:2375
Vertex Weight grip. Only in vertex subobject mode.
Definition: iepoly.h:2370
Loop Shift Selection Falloff grip. Only in edge subobject mode.
Definition: iepoly.h:2362
Edge Crease grip. Only in edge subobject mode.
Definition: iepoly.h:2366
Vertex Crease grip. Only in vertex subobject mode.
Definition: iepoly.h:2372
Set Flow grip. Only on in edge subobject mode.
Definition: iepoly.h:2360
Soft Selection Falloff grip. May be on for all subobject modes.
Definition: iepoly.h:2354
Ring Shift Selection Falloff grip. Only in edge subobject mode.
Definition: iepoly.h:2364
enum ManipulateGrips
protected
Enumerator
eSoftSelFalloff 

Soft Selection Falloff grip. May be on for all subobject modes.

eSoftSelPinch 

Soft Selection Pinch grip. May be on for all subobject modes.

eSoftSelBubble 

Soft Selection Bubble grip. May be on for all subobject modes.

eSetFlow 

Set Flow grip. Only on in edge subobject mode.

eLoopShift 

Grow Shift Selection Falloff grip. Only in edge subobject mode.

eRingShift 

Right Shift Selection Falloff grip. Only in edge subobject mode.

eEdgeCrease 
eEdgeWeight 
eVertexCrease 
eVertexWeight 
EditPolyManipulatorGripCount 
1916  {
1918  eSoftSelFalloff = 0,
1920  eSoftSelPinch,
1924  eSetFlow,
1926  eLoopShift,
1928  eRingShift,
1929  // (Extensions for Phoenix start here)
1930  // Edge Crease grip. Only in edge subobject mode.
1931  eEdgeCrease,
1932  // Edge Weight grip. Only in edge subobject mode.
1933  eEdgeWeight,
1934  // Vertex Crease grip. Only in vertex subobject mode.
1935  eVertexCrease,
1936  // Vertex Weight grip. Only in vertex subobject mode.
1937  eVertexWeight,
1938  // The following is a semaphore that indicates the total enum count.
1939  // Please leave as the last entry for proper operation
1941  };
Soft Selection Bubble grip. May be on for all subobject modes.
Definition: iEPolyMod.h:1922
Definition: iEPolyMod.h:1933
Soft Selection Pinch grip. May be on for all subobject modes.
Definition: iEPolyMod.h:1920
Definition: iEPolyMod.h:1940
Definition: iEPolyMod.h:1937
Grow Shift Selection Falloff grip. Only in edge subobject mode.
Definition: iEPolyMod.h:1926
Definition: iEPolyMod.h:1931
Definition: iEPolyMod.h:1935
Set Flow grip. Only on in edge subobject mode.
Definition: iEPolyMod.h:1924
Soft Selection Falloff grip. May be on for all subobject modes.
Definition: iEPolyMod.h:1918
Right Shift Selection Falloff grip. Only in edge subobject mode.
Definition: iEPolyMod.h:1928

Function Documentation

virtual void SetManipulateGrip ( bool  on,
ManipulateGrips  item 
)
protectedpure virtual

Turns the manipulate grip item on or off.

When at least one grip item is on and select and manipulate mode is on a grip will show up for each item that's on.

Parameters
[in]on- Whether or not the specified item will be turned on or off
[in]item- Which grip item that will be turned on or off.
virtual bool GetManipulateGrip ( ManipulateGrips  item)
protectedpure virtual

Get whether or not this manipulator item is on or not.

Parameters
[in]item- Which grip item we are checking to see if it's on or off.
Returns
Whether or not the item is on or not. Note that it doesn't take into account whether or not the correct subobject mode is also active, it just checks to see if it would be on if we were in the right mode.
virtual bool EpfnMakeHardEdges ( DWORD  flag)
pure virtual

Make the edges marked with the specified flag hard (unsmoothed)

Parameters
flag- Edges marked with this flag (MNMesh Flags) will be set to hard if possible by setting appropriate smoothing groups in adjacent faces.
Returns
true if any faces had smooothing groups altered
virtual bool EpfnMakeSmoothEdges ( DWORD  flag)
pure virtual

Make the edges marked with the specified flag smooth.

Parameters
flag- Edges marked with this flag (MNMesh Flags) will be set to smooth if possible by setting appropriate smoothing groups in adjacent faces.
Returns
true if any faces had smooothing groups altered
virtual void EpfnSelectHardEdges ( )
pure virtual

Select hard (unsmoothed) edges.

This operation selects edges between any faces which do not share any smoothing groups.

virtual void EpfnSelectSmoothEdges ( )
pure virtual

Select smoothed edges.

This operation selects edges between any faces which share any smoothing groups.