#include "../baseinterface.h"#include "../maxtypes.h"#include "../point3.h"#include "../acolor.h"#include "imrPhysicalSkyEnvironmentMap.inline.h"Classes | |
| class | IMRPhysicalSkyEnvironmentMap |
| Access interface for the Mental Ray Physical Sky Environment Map. More... | |
| class | IMRPhysicalSkyEnvironmentMap2 |
| Access interface for the Mental Ray Physical Sky Environment Map. More... | |
| struct | IMRPhysicalSkyEnvironmentMap2::ShadingParameters |
Macros | |
| #define | MRSKYENVSHADER_CLASS_ID Class_ID(0x628e269e, 0x72386abf) |
| Class id for the Mental Ray Physical Sky Environment Map. More... | |
| #define | IID_MR_PHYSICAL_SKY_ENV_MAP Interface_ID(0x72941467, 0x1a8f3ae2) |
| Interface id for the Mental Ray Physical Sky Environment Map object. More... | |
| #define | IID_MR_PHYSICAL_SKY_ENV_MAP2 Interface_ID(0x2b8a14f0, 0x6dfa7b9b) |
| Interface id for the additional functionality for the Mental Ray Physical Sky object. More... | |
| #define MRSKYENVSHADER_CLASS_ID Class_ID(0x628e269e, 0x72386abf) |
Class id for the Mental Ray Physical Sky Environment Map.
| #define IID_MR_PHYSICAL_SKY_ENV_MAP Interface_ID(0x72941467, 0x1a8f3ae2) |
| #define IID_MR_PHYSICAL_SKY_ENV_MAP2 Interface_ID(0x2b8a14f0, 0x6dfa7b9b) |