mentalray/imrPhysicalSkyEnvironmentMap.h File Reference

imrPhysicalSkyEnvironmentMap.h File Reference
#include "../baseinterface.h"
#include "../maxtypes.h"
#include "../point3.h"
#include "../acolor.h"
#include "imrPhysicalSkyEnvironmentMap.inline.h"

Classes

class  IMRPhysicalSkyEnvironmentMap
 Access interface for the Mental Ray Physical Sky Environment Map. More...
 
class  IMRPhysicalSkyEnvironmentMap2
 Access interface for the Mental Ray Physical Sky Environment Map. More...
 
struct  IMRPhysicalSkyEnvironmentMap2::ShadingParameters
 

Macros

#define MRSKYENVSHADER_CLASS_ID   Class_ID(0x628e269e, 0x72386abf)
 Class id for the Mental Ray Physical Sky Environment Map. More...
 
#define IID_MR_PHYSICAL_SKY_ENV_MAP   Interface_ID(0x72941467, 0x1a8f3ae2)
 Interface id for the Mental Ray Physical Sky Environment Map object. More...
 
#define IID_MR_PHYSICAL_SKY_ENV_MAP2   Interface_ID(0x2b8a14f0, 0x6dfa7b9b)
 Interface id for the additional functionality for the Mental Ray Physical Sky object. More...
 

Macro Definition Documentation

#define MRSKYENVSHADER_CLASS_ID   Class_ID(0x628e269e, 0x72386abf)

Class id for the Mental Ray Physical Sky Environment Map.

#define IID_MR_PHYSICAL_SKY_ENV_MAP   Interface_ID(0x72941467, 0x1a8f3ae2)

Interface id for the Mental Ray Physical Sky Environment Map object.

#define IID_MR_PHYSICAL_SKY_ENV_MAP2   Interface_ID(0x2b8a14f0, 0x6dfa7b9b)

Interface id for the additional functionality for the Mental Ray Physical Sky object.