#include "../baseinterface.h"
#include "../maxtypes.h"
#include "../point3.h"
#include "../acolor.h"
#include "imrPhysicalSkyEnvironmentMap.inline.h"
Classes | |
class | IMRPhysicalSkyEnvironmentMap |
Access interface for the Mental Ray Physical Sky Environment Map. More... | |
class | IMRPhysicalSkyEnvironmentMap2 |
Access interface for the Mental Ray Physical Sky Environment Map. More... | |
struct | IMRPhysicalSkyEnvironmentMap2::ShadingParameters |
Macros | |
#define | MRSKYENVSHADER_CLASS_ID Class_ID(0x628e269e, 0x72386abf) |
Class id for the Mental Ray Physical Sky Environment Map. More... | |
#define | IID_MR_PHYSICAL_SKY_ENV_MAP Interface_ID(0x72941467, 0x1a8f3ae2) |
Interface id for the Mental Ray Physical Sky Environment Map object. More... | |
#define | IID_MR_PHYSICAL_SKY_ENV_MAP2 Interface_ID(0x2b8a14f0, 0x6dfa7b9b) |
Interface id for the additional functionality for the Mental Ray Physical Sky object. More... | |
#define MRSKYENVSHADER_CLASS_ID Class_ID(0x628e269e, 0x72386abf) |
Class id for the Mental Ray Physical Sky Environment Map.
#define IID_MR_PHYSICAL_SKY_ENV_MAP Interface_ID(0x72941467, 0x1a8f3ae2) |
#define IID_MR_PHYSICAL_SKY_ENV_MAP2 Interface_ID(0x2b8a14f0, 0x6dfa7b9b) |