#include <MFnReflectShader.h>
Manage Reflective Surface Shaders.
MFnReflectShader allows manipulation of dependency graph nodes representing reflective surface shaders. This includes Phong and Blinn shaders.
 Inheritance diagram for MFnReflectShader:
 Inheritance diagram for MFnReflectShader:| Public Member Functions | |
| virtual MFn::Type | type () const | 
| Function set type.  More... | |
| virtual | ~MFnReflectShader () | 
| Destructor. | |
| MFnReflectShader () | |
| Default constructor. | |
| MFnReflectShader (MObject &object, MStatus *ReturnStatus=NULL) | |
| Constructor.  More... | |
| short | reflectedRayDepthLimit (MStatus *ReturnStatus=NULL) const | 
| Retrieves the value of the "reflectedRayDepthLimit" attribute of a reflective shader node.  More... | |
| MStatus | setReflectedRayDepthLimit (const short &new_limit) | 
| Sets the value of the "reflectedRayDepthLimit" attribute of a lambert shader node.  More... | |
| MColor | specularColor (MStatus *ReturnStatus=NULL) const | 
| Retrieves the value of the "specularColor" attribute of a reflective shader node.  More... | |
| MStatus | setSpecularColor (const MColor &specular_color) | 
| Sets the value of the "specularColor" attribute of a shader node.  More... | |
| float | reflectivity (MStatus *ReturnStatus=NULL) const | 
| Retrieves the value of the "reflectivity" attribute of a reflective shader node.  More... | |
| MStatus | setReflectivity (const float &reflectivity) | 
| Sets the value of the "reflectivity" attribute of a shader node.  More... | |
| MColor | reflectedColor (MStatus *ReturnStatus=NULL) const | 
| Retrieves the value of the "reflectedColor" attribute of a reflective shader node.  More... | |
| MStatus | setReflectedColor (const MColor &reflected_color) | 
| Sets the value of the "reflectedColor" attribute of a shader node.  More... | |
| MFnReflectShader (const MObject &object, MStatus *ReturnStatus=NULL) | |
| Constructor.  More... | |
|  Public Member Functions inherited from MFnLambertShader | |
| virtual | ~MFnLambertShader () | 
| Destructor. | |
| MFnLambertShader () | |
| Default constructor. | |
| MFnLambertShader (MObject &object, MStatus *ReturnStatus=NULL) | |
| Constructor.  More... | |
| MObject | create (bool UIvisible=true, MStatus *ReturnStatus=NULL) | 
| Creates a new lambert shader dependency graph node and adds it to the dependency graph.  More... | |
| short | refractedRayDepthLimit (MStatus *ReturnStatus=NULL) const | 
| Retrieves the value of the "refractedRayDepthLimit" attribute of a lambert shader node.  More... | |
| MStatus | setRefractedRayDepthLimit (const short &new_limit) | 
| Sets the value of the "refractedRayDepthLimit" attribute of a lambert shader node.  More... | |
| float | refractiveIndex (MStatus *ReturnStatus=NULL) const | 
| Retrieves the value of the "refractiveIndex" attribute of a lambert shader node.  More... | |
| MStatus | setRefractiveIndex (const float &refractive_index) | 
| Sets the value of the "refractiveIndex" attribute of a shader node.  More... | |
| bool | rtRefractedColor (MStatus *ReturnStatus=NULL) const | 
| Retrieves the value of the "rtRefractedColor" attribute of a shader node.  More... | |
| MStatus | setRtRefractedColor (const bool &rt_refracted_color) | 
| Sets the value of the "rtRefractedColor" attribute of a shader node.  More... | |
| float | diffuseCoeff (MStatus *ReturnStatus=NULL) const | 
| Retrieves the value of the "diffuseCoeff" attribute of a lambert shader node.  More... | |
| MStatus | setDiffuseCoeff (const float &diffuse_coeff) | 
| Sets the value of the "diffuseCoeff" attribute of a shader node.  More... | |
| MColor | color (MStatus *ReturnStatus=NULL) const | 
| Retrieves the value of the "color" attribute of a shader node.  More... | |
| MStatus | setColor (const MColor &col) | 
| Sets the value of the "color" attribute of a shader node.  More... | |
| MColor | transparency (MStatus *ReturnStatus=NULL) const | 
| Retrieves the value of the "transparency" attribute of a shader node.  More... | |
| MStatus | setTransparency (const MColor &transp) | 
| Sets the value of the "transparency" attribute of a shader node.  More... | |
| MColor | ambientColor (MStatus *ReturnStatus=NULL) const | 
| Retrieves the value of the "ambientColor" attribute of a shader node.  More... | |
| MStatus | setAmbientColor (const MColor &ambient_color) | 
| Sets the value of the "ambientColor" attribute of a shader node.  More... | |
| MColor | incandescence (MStatus *ReturnStatus=NULL) const | 
| Retrieves the value of the "incandescence" attribute of a shader node.  More... | |
| MStatus | setIncandescence (const MColor &incand) | 
| Sets the value of the "incandescence" attribute of a shader node.  More... | |
| float | translucenceCoeff (MStatus *ReturnStatus=NULL) const | 
| Retrieves the value of the "translucenceCoeff" attribute of a lambert shader node.  More... | |
| MStatus | setTranslucenceCoeff (const float &translucence_coeff) | 
| Sets the value of the "translucenceCoeff" attribute of a shader node.  More... | |
| float | glowIntensity (MStatus *ReturnStatus=NULL) const | 
| Retrieves the value of the "glowIntensity" attribute of a shader node.  More... | |
| MStatus | setGlowIntensity (const float &glow_intensity) | 
| Sets the value of the "glowIntensity" attribute of a shader node.  More... | |
| bool | hideSource (MStatus *ReturnStatus=NULL) const | 
| Retrieves the value of the "hideSource" attribute of a shader node.  More... | |
| MStatus | setHideSource (const bool &hide_source) | 
| Sets the value of the "hideSource" attribute of a shader node.  More... | |
| MFnLambertShader (const MObject &object, MStatus *ReturnStatus=NULL) | |
| Constructor.  More... | |
|  Public Member Functions inherited from MFnDependencyNode | |
| virtual | ~MFnDependencyNode () | 
| Destructor. | |
| MFnDependencyNode () | |
| Default constructor. | |
| MFnDependencyNode (MObject &object, MStatus *ReturnStatus=NULL) | |
| Constructor.  More... | |
| MObject | create (const MTypeId &typeId, MStatus *ReturnStatus=NULL) | 
| Creates a new dependency node with the given type tag.  More... | |
| MObject | create (const MTypeId &typeId, const MString &name, MStatus *ReturnStatus=NULL) | 
| Creates a new dependency node with the given type tag.  More... | |
| MObject | create (const MString &type, MStatus *ReturnStatus=NULL) | 
| Creates a new dependency node with the given type.  More... | |
| MObject | create (const MString &type, const MString &name, MStatus *ReturnStatus=NULL) | 
| Creates a new dependency node with the given type.  More... | |
| MTypeId | typeId (MStatus *ReturnStatus=NULL) const | 
| Returns the type id of this node.  More... | |
| MString | typeName (MStatus *ReturnStatus=NULL) const | 
| Returns the type name of this node.  More... | |
| MString | name (MStatus *ReturnStatus=NULL) const | 
| Returns the name of this node.  More... | |
| MString | pluginName (MStatus *ReturnStatus=NULL) const | 
| Returns the name of the plug-in this MFnDependendencyNode was defined in.  More... | |
| MString | setName (const MString &name, bool createNamespace=false, MStatus *ReturnStatus=NULL) | 
| Sets the name of this node.  More... | |
| MUuid | uuid (MStatus *ReturnStatus=NULL) const | 
| Returns the node's UUID.  More... | |
| void | setUuid (const MUuid &uuid, MStatus *ReturnStatus=NULL) | 
| Sets the node's UUID.  More... | |
| MStatus | getConnections (MPlugArray &array) const | 
| Get all of the current connections to this node as an array of plugs.  More... | |
| unsigned int | attributeCount (MStatus *ReturnStatus=NULL) const | 
| Returns the number of attributes that this node has.  More... | |
| MObject | attribute (unsigned int index, MStatus *ReturnStatus=NULL) const | 
| Finds the attribute of this node at the given index.  More... | |
| MObject | reorderedAttribute (unsigned int index, MStatus *ReturnStatus=NULL) const | 
| Some nodes, such as the various animCurve nodes, require that their attributes be set in a specific order for proper operation.  More... | |
| MObject | attribute (const MString &attrName, MStatus *ReturnStatus=NULL) const | 
| Finds the attribute of this node that has the given name.  More... | |
| MAttrClass | attributeClass (const MObject &attr, MStatus *ReturnStatus=NULL) const | 
| Returns the class (normal, dynamic, extension) of the specified attribute.  More... | |
| MStatus | getAffectedAttributes (const MObject &attr, MObjectArray &affectedAttributes) const | 
| Returns an array of attributes that are affected by the attribute passed in.  More... | |
| MStatus | getAffectedByAttributes (const MObject &attr, MObjectArray &affectedByAttributes) const | 
| Returns an array of attributes that affect the attribute passed in, attr.  More... | |
| MPlug | findPlug (const MObject &attr, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const | 
| Attempt to find a plug for the given attribute.  More... | |
| MPlug | findPlug (const MString &attrName, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const | 
| Attempt to find a plug for the given attribute.  More... | |
| MPlug | findPlug (const MObject &attr, MStatus *ReturnStatus=NULL) const | 
| This method is obsolete.  More... | |
| MPlug | findPlug (const MString &attrName, MStatus *ReturnStatus=NULL) const | 
| This method is obsolete.  More... | |
| MStatus | addAttribute (const MObject &attr) | 
| Add a new dynamic attibute to this node.  More... | |
| MStatus | removeAttribute (const MObject &attr) | 
| Remove a dynamic attribute from a node.  More... | |
| MPxNode * | userNode (MStatus *ReturnStatus=NULL) const | 
| If the function set's node is a plug-in node, then this method will extract the MPxNode pointer from it.  More... | |
| bool | isFromReferencedFile (MStatus *ReturnStatus=NULL) const | 
| Indicates whether or not this node came from a referenced file.  More... | |
| bool | isShared (MStatus *ReturnStatus=NULL) const | 
| Indicates whether or not this node is shared.  More... | |
| bool | isTrackingEdits (MStatus *ReturnStatus=NULL) const | 
| Returns whether or not edits on the given node are being tracked by the generalized edit system.  More... | |
| bool | hasUniqueName (MStatus *ReturnStatus=NULL) const | 
| Indicates whether or not this node's name is unique within the scene.  More... | |
| MString | parentNamespace (MStatus *ReturnStatus=NULL) const | 
| Returns the name of the namespace in which this node resides.  More... | |
| bool | isLocked (MStatus *ReturnStatus=NULL) const | 
| Indicates whether or not this node is locked.  More... | |
| MStatus | setLocked (bool locked) | 
| Locks or unlocks this node.  More... | |
| bool | isNewAttribute (const MObject &attr, MStatus *ReturnStatus=NULL) const | 
| Indicates whether or not the specified attribute was added to this node within the current scene.  More... | |
| MStatus | setFlag (unsigned int flag, bool state) | 
| Sets the state of the specified flag for the node.  More... | |
| bool | isFlagSet (unsigned int flag, MStatus *ReturnStatus=NULL) const | 
| Retrieves the current state of the specified flag for a node.  More... | |
| bool | isDefaultNode (MStatus *ReturnStatus=NULL) const | 
| Returns true if the node is a default node.  More... | |
| MStatus | setDoNotWrite (bool flag) | 
| Use this method to mark the "do not write" state of this node.  More... | |
| bool | canBeWritten (MStatus *ReturnStatus=NULL) const | 
| Returns the do not write state of the node.  More... | |
| bool | hasAttribute (const MString &name, MStatus *ReturnStatus=NULL) const | 
| Returns true if the node already has an attribute with the given name.  More... | |
| MObject | getAliasAttr (bool force, MStatus *ReturnStatus=NULL) | 
| Returns the node's alias attribute, which is a special attribute used to store information about the node's attribute aliases.  More... | |
| bool | setAlias (const MString &alias, const MString &name, const MPlug &plug, bool add=true, MStatus *ReturnStatus=NULL) | 
| Sets or removes an alias (i.e.  More... | |
| bool | findAlias (const MString &alias, MObject &attrObj, MStatus *ReturnStatus=NULL) const | 
| Retrieves the attribute with the given alias.  More... | |
| bool | getAliasList (MStringArray &strArray, MStatus *ReturnStatus=NULL) | 
| Returns a list of all attribute aliases for this node.  More... | |
| MString | plugsAlias (const MPlug &plug, MStatus *ReturnStatus=NULL) | 
| Returns the alias for the plug's attribute or the empty string if that attribute has no alias.  More... | |
| MStatus | setIcon (const MString &filename) | 
| Associates a custom icon with the node for display in the Maya UI.  More... | |
| MString | icon (MStatus *ReturnStatus=NULL) const | 
| Returns the custom icon filename associated with the node.  More... | |
| MStatus | getExternalContent (MExternalContentInfoTable &table) const | 
| Returns the external content (files) that this node depends on.  More... | |
| MStatus | addExternalContentForFileAttr (MExternalContentInfoTable &table, const MObject &attr) const | 
| Adds content info to the specified table from a file path attribute.  More... | |
| MStatus | setExternalContentForFileAttr (const MObject &attr, const MExternalContentLocationTable &table) | 
| Sets content info in the specified attribute from the table.  More... | |
| MStatus | setExternalContent (const MExternalContentLocationTable &table) | 
| Changes the location of external content.  More... | |
| MString | setName (const MString &name, MStatus *ReturnStatus) | 
| OBSOLETE FUNCTION, NO SCRIPT SUPPORT.  More... | |
| MFnDependencyNode (const MObject &object, MStatus *ReturnStatus=NULL) | |
| NO SCRIPT SUPPORT.  More... | |
| bool | getPlugsAlias (const MPlug &plug, MString &aliasName, MStatus *ReturnStatus=NULL) | 
| NO SCRIPT SUPPORT.  More... | |
| virtual const adsk::Data::Associations * | metadata (MStatus *ReturnStatus=NULL) const | 
| This method is not available in Python.  More... | |
| virtual MStatus | setMetadata (const adsk::Data::Associations &) | 
| This method is not available in Python.  More... | |
| virtual MStatus | deleteMetadata () | 
| This method is not available in Python.  More... | |
| virtual MStatus | validateMetadata (MString &errors) const | 
| This method is not available in Python.  More... | |
| MStatus | dgTimerOn () | 
| Indicates that this node should collect DG timing data whenever DG timing is enabled.  More... | |
| MStatus | dgTimerOff () | 
| Indicates that this node should no longer collect DG timing data when DG timing is enabled.  More... | |
| MdgTimerState | dgTimerQueryState (MStatus *ReturnStatus=NULL) | 
| The function returns the current on/off state of the node's timer.  More... | |
| MStatus | dgTimerReset () | 
| The function resets the dependency graph timers and counters for this node to zero.  More... | |
| double | dgTimer (const MdgTimerMetric timerMetric, const MdgTimerType timerType, MStatus *ReturnStatus=NULL) const | 
| The function returns the specified timer value for the current node.  More... | |
| MStatus | dgCallbacks (const MdgTimerType type, MStringArray &callbackName, MDoubleArray &value) | 
| Node callbacks that occur when timing is enabled get logged with the node and can be queried via this method.  More... | |
| MStatus | dgCallbackIds (const MdgTimerType type, const MString &callbackName, MCallbackIdArray &callbackId, MDoubleArray &value) | 
| This method provides a further breakdown of the per-callback time returned via dgCallbacks() by returning the data on a per-callbackId basis.  More... | |
| MStatus | addAttribute (const MObject &attr, MAttrClass type) | 
| This method is obsolete.  More... | |
| MStatus | removeAttribute (const MObject &attr, MAttrClass type) | 
| This method is obsolete.  More... | |
|  Public Member Functions inherited from MFnBase | |
| virtual | ~MFnBase () | 
| Class Destructor.  More... | |
| bool | hasObj (MFn::Type) const | 
| Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system.  More... | |
| bool | hasObj (const MObject &) const | 
| Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system.  More... | |
| MObject | object (MStatus *ReturnStatus=NULL) const | 
| Returns the MObject that is attached to the Function Set.  More... | |
| virtual MStatus | setObject (MObject &object) | 
| Attaches the Function Set to the specified Maya Object.  More... | |
| virtual MStatus | setObject (const MObject &object) | 
| NO SCRIPT SUPPORT.  More... | |
| Protected Member Functions | |
| virtual const char * | className () const | 
| Class name.  More... | |
| Additional Inherited Members | |
|  Public Types inherited from MFnDependencyNode | |
| enum | MAttrClass { kLocalDynamicAttr = 1, kNormalAttr, kExtensionAttr, kInvalidAttr } | 
| Specifies the scope of the attribute.  More... | |
| enum | MdgTimerState { kTimerOff, kTimerOn, kTimerUninitialized, kTimerInvalidState } | 
| Possible states for the node's timer.  More... | |
| enum | MdgTimerMetric { kTimerMetric_callback, kTimerMetric_compute, kTimerMetric_dirty, kTimerMetric_draw, kTimerMetric_fetch, kTimerMetric_callbackViaAPI, kTimerMetric_callbackNotViaAPI, kTimerMetric_computeDuringCallback, kTimerMetric_computeNotDuringCallback, kTimerMetrics } | 
| The different timer metrics which can be queried.  More... | |
| enum | MdgTimerType { kTimerType_self, kTimerType_inclusive, kTimerType_count, kTimerTypes } | 
| The types of timers which can be queried.  More... | |
|  Static Public Member Functions inherited from MFnDependencyNode | |
| static MString | classification (const MString &nodeTypeName) | 
| Retrieves the classification string for a node type.  More... | |
| static unsigned int | allocateFlag (const MString pluginName, MStatus *ReturnStatus=NULL) | 
| Allocates a node flag for sole use by the caller.  More... | |
| static MStatus | deallocateFlag (const MString pluginName, unsigned int flag) | 
| Deallocates a node flag which was previously allocated by a call to allocateFlag.  More... | |
| static MStatus | deallocateAllFlags (const MString pluginName) | 
| Deallocates all of the node flags which are currently allocated to the specified plugin.  More... | |
| static void | enableDGTiming (bool enable) | 
| Globally enables or disables the DG node timing mechanism.  More... | |
|  Static Public Member Functions inherited from MFnBase | |
| static const char * | className () | 
| Returns the name of this class.  More... | |
| MFnReflectShader | ( | MObject & | object, | 
| MStatus * | ReturnStatus = NULL | ||
| ) | 
Constructor.
Class constructor that initializes the function set to the given MObject.
| [in] | object | The MObject to attach the function set to | 
| [out] | ReturnStatus | the return status | 
| MFnReflectShader | ( | const MObject & | object, | 
| MStatus * | ReturnStatus = NULL | ||
| ) | 
Constructor.
Class constructor that initializes the function set to the given MObject.
| [in] | object | The MObject to attach the function set to | 
| [out] | ReturnStatus | the return status | 
| 
 | virtual | 
Function set type.
Return the class type : MFn::kReflect.
Reimplemented from MFnLambertShader.
Reimplemented in MFnPhongShader, and MFnBlinnShader.
| 
 | protectedvirtual | 
Class name.
Return the class name : "MFnReflectShader".
Reimplemented from MFnLambertShader.
Reimplemented in MFnPhongShader, and MFnBlinnShader.
| short reflectedRayDepthLimit | ( | MStatus * | ReturnStatus = NULL | ) | const | 
Retrieves the value of the "reflectedRayDepthLimit" attribute of a reflective shader node.
This attribute represents the maximum reflected ray depth used in the shading calculation.
| [out] | ReturnStatus | return status | 
| MStatus setReflectedRayDepthLimit | ( | const short & | reflected_ray_depth_limit | ) | 
Sets the value of the "reflectedRayDepthLimit" attribute of a lambert shader node.
| [in] | reflected_ray_depth_limit | value to which the attribute will be set. | 
Retrieves the value of the "specularColor" attribute of a reflective shader node.
This attribute represents the color of specular highlights produced by the shader.
| [out] | ReturnStatus | return status | 
Sets the value of the "specularColor" attribute of a shader node.
| [in] | specular_color | value to which the attribute will be set. | 
| float reflectivity | ( | MStatus * | ReturnStatus = NULL | ) | const | 
Retrieves the value of the "reflectivity" attribute of a reflective shader node.
This attribute represents the reflectivity of the shader.
| [out] | ReturnStatus | return status | 
| MStatus setReflectivity | ( | const float & | reflect | ) | 
Sets the value of the "reflectivity" attribute of a shader node.
| [in] | reflect | value to which the attribute will be set. | 
Retrieves the value of the "reflectedColor" attribute of a reflective shader node.
This attribute represents the color of reflection produced by the shader.
| [out] | ReturnStatus | return status | 
Sets the value of the "reflectedColor" attribute of a shader node.
| [in] | reflected_color | value to which the attribute will be set. |