 Related help topics:
 Related help topics: #include <MItMeshFaceVertex.h>
Face vertex iterator.
This class is the iterator for face vertices on polygonal surfaces.
The iterator functions in two modes depending on whether a component is specified. When a component is not given or is NULL the iteration will be over all polygons for the surface. When a component is given this iterator will iterate over the polygons specified in the component. When iterating over components a DAG path to the surface must also be supplied.
| Public Member Functions | |
| MItMeshFaceVertex (const MObject &polyObject, MStatus *ReturnStatus=NULL) | |
| Constructor.  More... | |
| MItMeshFaceVertex (const MDagPath &polyObject, MObject &component=MObject::kNullObj, MStatus *ReturnStatus=NULL) | |
| Constructor.  More... | |
| virtual | ~MItMeshFaceVertex () | 
| Destructor.  More... | |
| bool | isDone (MStatus *ReturnStatus=NULL) | 
| Indicates if all of the face vertices have been traversed.  More... | |
| MStatus | next () | 
| Advance to the next face vertext in the iteration.  More... | |
| MStatus | reset () | 
| Reset the iterator to the first face vertex.  More... | |
| MStatus | reset (const MObject &polyObject) | 
| Reset the iterator to the first polygon in the supplied surface.  More... | |
| MStatus | reset (const MDagPath &polyObject, MObject &component=MObject::kNullObj) | 
| Reset the iterator with the given surface and component.  More... | |
| int | vertId (MStatus *ReturnStatus=NULL) const | 
| Returns the index of the current face vertex.  More... | |
| int | faceId (MStatus *ReturnStatus=NULL) const | 
| Returns the current face index.  More... | |
| int | faceVertId (MStatus *ReturnStatus=NULL) const | 
| Returns the relative index of the vertex within the current face.  More... | |
| MObject | faceVertex (MStatus *ReturnStatus=NULL) const | 
| This method is obsolete.  More... | |
| MObject | currentItem (MStatus *ReturnStatus=NULL) const | 
| Returns the double componet index of the vertex and face.  More... | |
| MPoint | position (MSpace::Space space=MSpace::kObject, MStatus *ReturnStatus=NULL) | 
| Return the position of the current face vertex.  More... | |
| MStatus | getNormal (MVector &normal, MSpace::Space space=MSpace::kObject) const | 
| Return the face vertex normal.  More... | |
| int | normalId (MStatus *ReturnStatus=NULL) const | 
| Returns the normal index for the specified vertex.  More... | |
| int | tangentId (MStatus *ReturnStatus=NULL) const | 
| Returns the tangent (or binormal) index for the specified vertex.  More... | |
| MVector | getTangent (MSpace::Space space=MSpace::kObject, const MString *uvSet=NULL, MStatus *ReturnStatus=NULL) const | 
| Return the face vertex tangent associated with the given UV set.  More... | |
| MVector | getBinormal (MSpace::Space space=MSpace::kObject, const MString *uvSet=NULL, MStatus *ReturnStatus=NULL) const | 
| Return the face vertex binormal associated with the UV set.  More... | |
| bool | hasUVs (MStatus *ReturnStatus=NULL) const | 
| Does this face vertex has UV's mapped or not.  More... | |
| bool | hasUVs (const MString &uvSet, MStatus *ReturnStatus=NULL) const | 
| Does this face vertex has UV's mapped or not in a given uv set.  More... | |
| MStatus | getUV (float2 &uvPoint, const MString *uvSet=NULL) const | 
| Return the texture coordinate for the current face vertex.  More... | |
| MStatus | getUVIndex (int &index, const MString *uvSet=NULL) | 
| Returns the index of the texture coordinate for the current face vertex.  More... | |
| MStatus | getUVIndex (int &index, float &u, float &v, const MString *uvSet=NULL) | 
| Return the index of the texture coordinate for the current face vertex.  More... | |
| bool | hasColor (MStatus *ReturnStatus=NULL) const | 
| This method determines whether the current face vertex has color-per-vertex set.  More... | |
| MStatus | getColor (MColor &color, const MString *colorSetName=NULL) | 
| Return a color of the current face vertex.  More... | |
| MStatus | getColorIndex (int &colorIndex, const MString *colorSetName=NULL) | 
| Return a color index of the current face vertex.  More... | |
| MStatus | updateSurface () | 
| Signal that this polygonal surface has changed and needs to redraw itself.  More... | |
| MStatus | geomChanged () | 
| Reset the geom pointer in the MItMeshFaceVertex.  More... | |
| MStatus | setIndex (int faceId, int vertFaceId, int &prevFaceId, int &prevVertId) | 
| This method sets the index of the current face vertex to be accessed.  More... | |
| Static Public Member Functions | |
| static const char * | className () | 
| Returns the name of this class.  More... | |
| MItMeshFaceVertex | ( | const MObject & | polyObject, | 
| MStatus * | ReturnStatus = NULL | ||
| ) | 
Constructor.
Creates an iterator for all face vertices of the given surface.
| [in] | polyObject | The surface to iterate over | 
| [out] | ReturnStatus | Status code | 
| MItMeshFaceVertex | ( | const MDagPath & | polyObject, | 
| MObject & | component = MObject::kNullObj, | ||
| MStatus * | ReturnStatus = NULL | ||
| ) | 
Constructor.
Creates an iterator for the face vertices of the given component. If no component is specified then the iteration will be for all polygons of the given surface.
| [in] | polyObject | The surface to iterate over | 
| [in] | component | The polygons of the polyObject to iterate over | 
| [out] | ReturnStatus | Status code | 
| 
 | virtual | 
Destructor.
Frees up storage used by the iterator.
| bool isDone | ( | MStatus * | ReturnStatus = NULL | ) | 
Indicates if all of the face vertices have been traversed.
| [out] | ReturnStatus | Status code | 
| MStatus next | ( | ) | 
Advance to the next face vertext in the iteration.
| MStatus reset | ( | ) | 
Reset the iterator to the first face vertex.
Reset the iterator to the first polygon in the supplied surface.
| [in] | polyObject | The polygonal object for the iteration | 
| MStatus reset | ( | const MDagPath & | polyObject, | 
| MObject & | component = MObject::kNullObj | ||
| ) | 
Reset the iterator with the given surface and component.
If component is null then the iteration will be for all face vertices in the given surface.
| [in] | polyObject | The surface to iterate over | 
| [in] | component | The polygons of the polyObject to iterate over | 
| int vertId | ( | MStatus * | ReturnStatus = NULL | ) | const | 
Returns the index of the current face vertex.
| [out] | ReturnStatus | Status code | 
| int faceId | ( | MStatus * | ReturnStatus = NULL | ) | const | 
Returns the current face index.
| [out] | ReturnStatus | Status code | 
| int faceVertId | ( | MStatus * | ReturnStatus = NULL | ) | const | 
Returns the relative index of the vertex within the current face.
This index together with the faceId can be used for a fast access to get various info stored per vertex (normals, uvs, colors).
| [out] | ReturnStatus | Status code | 
This method is obsolete.
Returns the double componet index of the vertex and face.
| [out] | ReturnStatus | Status code | 
Returns the double componet index of the vertex and face.
| [out] | ReturnStatus | Status code | 
| MPoint position | ( | MSpace::Space | space = MSpace::kObject, | 
| MStatus * | ReturnStatus = NULL | ||
| ) | 
Return the position of the current face vertex.
| [in] | space | The coordinate system for this operation | 
| [out] | ReturnStatus | Status code | 
| MStatus getNormal | ( | MVector & | normal, | 
| MSpace::Space | space = MSpace::kObject | ||
| ) | const | 
Return the face vertex normal.
| [out] | normal | Storage for the normal | 
| [in] | space | The transformation space | 
| int normalId | ( | MStatus * | ReturnStatus = NULL | ) | const | 
Returns the normal index for the specified vertex.
This index refers to an element in the normal array returned by MFnMesh::getNormals. These normals are per-polygon per-vertex normals. See the MFnMesh description for more information on normals.
| [out] | ReturnStatus | Status code | 
| int tangentId | ( | MStatus * | ReturnStatus = NULL | ) | const | 
Returns the tangent (or binormal) index for the specified vertex.
This index refers to an element in the normal array returned by MFnMesh::getTangents(). These tangent or binormals are per-polygon per-vertex. See the MFnMesh description for more information on tangents and binormals.
| [out] | ReturnStatus | Status code | 
| MVector getTangent | ( | MSpace::Space | space = MSpace::kObject, | 
| const MString * | uvSet = NULL, | ||
| MStatus * | ReturnStatus = NULL | ||
| ) | const | 
Return the face vertex tangent associated with the given UV set.
The tangent is defined as the surface tangent of the polygon running in the U direction.
| [in] | space | The transformation space. | 
| [in] | uvSet | The name of the uv set. | 
| [out] | ReturnStatus | 
| MVector getBinormal | ( | MSpace::Space | space = MSpace::kObject, | 
| const MString * | uvSet = NULL, | ||
| MStatus * | ReturnStatus = NULL | ||
| ) | const | 
Return the face vertex binormal associated with the UV set.
| [in] | space | The transformation space | 
| [in] | uvSet | The name of the associated UV set. | 
| [out] | ReturnStatus | 
| bool hasUVs | ( | MStatus * | ReturnStatus = NULL | ) | const | 
Does this face vertex has UV's mapped or not.
| [in] | ReturnStatus | Status Code | 
Does this face vertex has UV's mapped or not in a given uv set.
| [in] | uvSet | UV set to work with | 
| [in] | ReturnStatus | Status Code | 
Return the texture coordinate for the current face vertex.
| [out] | uvPoint | Storage for u and v values | 
| [in] | uvSet | UV set to work with | 
Returns the index of the texture coordinate for the current face vertex.
This index refers to an element of the texture coordinate array for the polygonal object returned by MFnMesh::getUVs.
| [out] | index | Storage for the texture coordinate index of the current face vertex | 
| [in] | uvSet | UV set to work with | 
Return the index of the texture coordinate for the current face vertex.
This index refers to an element of the texture coordinate array for the polygonal object returned by MFnMesh::getUVs.
| [out] | index | Storage for the texture coordinate index of the specified vertex | 
| [out] | u | Storage for u value | 
| [out] | v | Storage for v value | 
| [in] | uvSet | UV set to work with | 
| bool hasColor | ( | MStatus * | ReturnStatus = NULL | ) | const | 
This method determines whether the current face vertex has color-per-vertex set.
| [out] | ReturnStatus | Status code | 
Return a color of the current face vertex.
| [out] | color | Current face vertex color | 
| [in] | colorSetName | Name of the color set. | 
Return a color index of the current face vertex.
| [out] | colorIndex | Storage for the color index | 
| [in] | colorSetName | Name of the color set. | 
| MStatus updateSurface | ( | ) | 
Signal that this polygonal surface has changed and needs to redraw itself.
| MStatus geomChanged | ( | ) | 
Reset the geom pointer in the MItMeshFaceVertex.
| MStatus setIndex | ( | int | faceIndex, | 
| int | faceVertIndex, | ||
| int & | prevFaceId, | ||
| int & | prevVertId | ||
| ) | 
This method sets the index of the current face vertex to be accessed.
The current face vertex will no longer be in sync with any previous iteration.
| [in] | faceIndex | Index of desired face to access. | 
| [in] | faceVertIndex | Face-relative index of desired vertex to access. | 
| [out] | prevFaceId | Index of the face which was current before the change. | 
| [out] | prevVertId | Face-relative index of the vertex which was current before the change. | 
| 
 | static | 
Returns the name of this class.