 Related help topics:
 Related help topics: #include <MMeshIntersector.h>
Mesh intersector result.
This class is used to return information about a point on a mesh: 3D position, normal, barycentric coordinates, etc. Note that this can be a point anywhere on the surface of the mesh, not just at vertices.
 Examples:
 Examples: | Public Member Functions | |
| MPointOnMesh () | |
| Constructor. | |
| MFloatPoint & | getPoint () | 
| This method returns the point data. | |
| MFloatVector & | getNormal () | 
| This method returns the normal data. | |
| void | getBarycentricCoords (float &u, float &v) const | 
| This method returns the barycentric coordinates of the closest point on the mesh.  More... | |
| int | faceIndex () const | 
| This method returns the face index data. | |
| int | triangleIndex () const | 
| This method returns the triangle index data. | |
| Friends | |
| class | MMeshIntersector | 
| void getBarycentricCoords | ( | float & | u, | 
| float & | v | ||
| ) | const | 
This method returns the barycentric coordinates of the closest point on the mesh.
If the triangle has vertices (a, b, c) then the point returned by getPoint() is at coordinates u*a + v*b + (1 - u - v)*c. The barycentric coordinates are particularly useful when interpolating attributes from one mesh to another.
| [out] | u | The relative contribution of the first vertex of the triangle. | 
| [out] | v | The relative contribution of the second vertex of the triangle. |