polyMergeVertex is undoable, queryable, and editable.
Merge vertices within a given threshold.In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
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-alwaysMergeTwoVertices(-am)
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boolean
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This flag specifies whether to always merge if only two vertices are
selected regardless of distance.
C: Default is false.
Q: When queried, this flag returns a boolean.
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-distance(-d)
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linear
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This flag specifies the distance within which vertices will be merged.
C: Default is 0.0 (i.e. vertices are coincident).
Q: When queried, this flag returns a double.
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-mergeToComponents(-mtc)
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string
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Optionally defines the position to merge all of the vertices to. If set, the distance
flag will be ignored, and instead the center point of the set components will be
calculated and all vertices will be merged to that location.
C: Default is empty string.
Q: When queried, this flag returns a string.
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-texture(-tx)
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boolean
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This flag specifies whether the texture is sewn in addition to the 3d edge
C: Default is true.
Q: When queried, this flag returns a boolean.
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Common flags |
-caching(-cch)
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boolean
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Toggle caching for all attributes so that no recomputation is needed.
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-constructionHistory(-ch)
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boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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-name(-n)
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string
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Give a name to the resulting node.
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-nodeState(-nds)
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int
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
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