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polyMergeVertex([alwaysMergeTwoVertices=boolean], [caching=boolean], [constructionHistory=boolean], [distance=linear], [mergeToComponents=string], [name=string], [nodeState=int], [texture=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polyMergeVertex is undoable, queryable, and editable.
Merge vertices within a given threshold.
First, perform comparison of pairs of selected vertices.
Pairs that lie within given distance of one another are merged,
along with the edge between them.
Second, any selected vertices which share an edge are merged if
the distance between them is within the specified distance.
Unlike Merge Edges, Merge Vertices will perform the merge even if the
edges adjoining the vertices do not have matching orientation (i.e.
normals of adjacent faces do not point in the same direction). As this
restriction is not enforced while merging vertices, resulting geometry
can be non-manifold.
If alwaysMergeTwoVertices is set and there are only two vertices, tolerance
is ignored and the vertices will be merged.
Resulting mesh may have extra vertices or edges to ensure geometry is valid.
string | The node name. |
In query mode, return type is based on queried flag.
Long name (short name) | Argument types | Properties | ||
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alwaysMergeTwoVertices(am)
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boolean
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distance(d)
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linear
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mergeToComponents(mtc)
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string
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texture(tx)
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boolean
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Common flags | ||||
caching(cch)
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boolean
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constructionHistory(ch)
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boolean
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name(n)
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string
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nodeState(nds)
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int
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import maya.cmds as cmds cmds.polyPlane( sx=5, sy=5, n='plg1' ) cmds.polyPlane( sx=5, sy=5, n='plg2' ) cmds.move( 0.55, 0, -1.25, 'plg1', ws=True ) cmds.move( -0.55, 0, -1.25, 'plg2', ws=True ) cmds.polyPlane( sx=5, sy=5, n='plg3' ) cmds.polyPlane( sx=5, sy=5, n='plg4' ) cmds.polyPlane( sx=5, sy=5, n='plg5' ) cmds.move( 0.55, 0, 1.25, 'plg4', ws=True ) cmds.move( -0.55, 0, 1.25, 'plg5', ws=True ) # First method: cmds.polyUnite( 'plg1Shape', 'plg2Shape' ) cmds.select( 'polySurface1.vtx[6]', 'polySurface1.vtx[12]', 'polySurface1.vtx[18]', 'polySurface1.vtx[24]', 'polySurface1.vtx[47]', 'polySurface1.vtx[53]', 'polySurface1.vtx[59]', 'polySurface1.vtx[65]', r=True ) cmds.polyMergeVertex( d=0.15 ) # Second method: cmds.polyMergeVertex( 'plg3.vtx[24]', 'plg3.vtx[30:31]', 'plg3.vtx[8:10]', 'plg3.vtx[14:16]', 'plg3.vtx[20:22]', d=0.25 ) # To create non-manifold geometry: cmds.polyUnite( 'plg4Shape', 'plg5Shape' ) cmds.select( 'polySurface2.vtx[0]', 'polySurface2.vtx[6]', 'polySurface2.vtx[12]', 'polySurface2.vtx[18]', 'polySurface2.vtx[24]', 'polySurface2.vtx[30]', 'polySurface2.vtx[41]', 'polySurface2.vtx[47]', 'polySurface2.vtx[53]', 'polySurface2.vtx[59]', 'polySurface2.vtx[65]', 'polySurface2.vtx[71]', r=True ) cmds.polyMergeVertex( d=0.25 ) # Note that there is only one vertex at this merged point and the # resulting polygonal object is non-manifold;()