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Synopsis

polyCopyUV( [selectionList] , [caching=boolean], [constructionHistory=boolean], [createNewMap=boolean], [name=string], [nodeState=int], [uvSetName=string], [uvSetNameInput=string])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

polyCopyUV is undoable, queryable, and editable.

Copy some UVs from a UV set into another.

Return value

stringThe node name.

In query mode, return type is based on queried flag.

Related

polyCylindricalProjection, polyPlanarProjection, polyProjection, polySphericalProjection, polyUVSet

Flags

caching, constructionHistory, createNewMap, name, nodeState, uvSetName, uvSetNameInput
Long name (short name) Argument types Properties
createNewMap(cm) boolean createqueryedit
This flag when set true will create a new map with a the name passed in, if the map does not already exist.
uvSetName(uvs) string createqueryedit
Specifies name of the output uv set to modify. Default is the current UV set.
uvSetNameInput(uvi) string createqueryedit
Specifies name of the input uv set to read the UV description from. Default is the current UV set.
Common flags
caching(cch) boolean createedit
Toggle caching for all attributes so that no recomputation is needed.
constructionHistory(ch) boolean createquery
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.
Note: If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
name(n) string create
Give a name to the resulting node.
nodeState(nds) int createqueryedit
Defines how to evaluate the node.
  • 0: Normal
  • 1: PassThrough
  • 2: Blocking
  • 3: Internally disabled. Will return to Normal state when enabled
  • 4: Internally disabled. Will return to PassThrough state when enabled
  • 5: Internally disabled. Will return to Blocking state when enabled

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# Create a poly sphere, with default UVset.
cmds.polySphere()

# Create a second UV set
cmds.select( 'pSphere1.f[0:399]', r=True )
cmds.polyProjection( type='Planar', ra=0, isu=1, isv=1, cm=True, uvSetName='newUVs' )

# Copy the UVs of the fisrt 200 faces from the new set to the default one
cmds.polyCopyUV( 'pSphere1.f[0:199]', uvi='newUVs', uvs='map1' )