Go to: Synopsis. Return value. Related. Flags. Python examples.
polySphericalProjection([caching=boolean], [constructionHistory=boolean], [createNewMap=boolean], [imageCenter=[float, float]], [imageCenterX=float], [imageCenterY=float], [imageScale=[float, float]], [imageScaleU=float], [imageScaleV=float], [insertBeforeDeformers=boolean], [name=string], [nodeState=int], [projectionCenter=[linear, linear, linear]], [projectionCenterX=linear], [projectionCenterY=linear], [projectionCenterZ=linear], [projectionScale=[linear, linear]], [projectionScaleU=linear], [projectionScaleV=linear], [rotate=[angle, angle, angle]], [rotateX=angle], [rotateY=angle], [rotateZ=angle], [rotationAngle=angle], [seamCorrect=boolean], [smartFit=boolean], [worldSpace=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polySphericalProjection is undoable, queryable, and editable.
Projects a spherical map onto an object.
In query mode, return type is based on queried flag.
polyClipboard, polyCylindricalProjection, polyEditUV, polyForceUV, polyMapCut, polyMapDel, polyMapSew, polyMoveFacetUV, polyMoveUV, polyPlanarProjection, polyProjection, polyUVSet, untangleUV
caching, constructionHistory, createNewMap, imageCenter, imageCenterX, imageCenterY, imageScale, imageScaleU, imageScaleV, insertBeforeDeformers, name, nodeState, projectionCenter, projectionCenterX, projectionCenterY, projectionCenterZ, projectionScale, projectionScaleU, projectionScaleV, rotate, rotateX, rotateY, rotateZ, rotationAngle, seamCorrect, smartFit, worldSpace
Long name (short name) |
Argument types |
Properties |
|
createNewMap(cm)
|
boolean
|
|
|
This flag when set true will create a new map with
a the name passed in, if the map does not already exist.
|
|
imageCenter(ic)
|
[float, float]
|
|
|
This flag specifies the center point of the 2D model layout.
C: Default is 0.5 0.5.
Q: When queried, this flag returns a float[2].
|
|
imageCenterX(icx)
|
float
|
|
|
This flag specifies X for the center point of the 2D model layout.
C: Default is 0.5.
Q: When queried, this flag returns a float.
|
|
imageCenterY(icy)
|
float
|
|
|
This flag specifies Y for the center point of the 2D model layout.
C: Default is 0.5.
Q: When queried, this flag returns a float.
|
|
imageScale(imageScale)
|
[float, float]
|
|
|
This flag specifies the UV scale : Enlarges or reduces the 2D version of the model in U
or V space relative to the 2D centerpoint.
C: Default is 1.0 1.0.
Q: When queried, this flag returns a float[2].
|
|
imageScaleU(isu)
|
float
|
|
|
This flag specifies the U scale : Enlarges or reduces the 2D version of the model in U space relative to the 2D centerpoint.
C: Default is 1.0.
Q: When queried, this flag returns a float.
|
|
imageScaleV(isv)
|
float
|
|
|
This flag specifies the V scale : Enlarges or reduces the 2D version of the model in V space relative to the 2D centerpoint.
C: Default is 1.0.
Q: When queried, this flag returns a float.
|
|
insertBeforeDeformers(ibd)
|
boolean
|
|
|
This flag specifies if the projection node should be inserted before
or after deformer nodes already applied to the shape. Inserting the
projection after the deformer leads to texture swimming during
animation and is most often undesirable.
C: Default is on.
|
|
projectionCenter(pc)
|
[linear, linear, linear]
|
|
|
This flag specifies the origin point from which the map is projected.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
|
|
projectionCenterX(pcx)
|
linear
|
|
|
This flag specifies X for the origin point from which the map is projected.
C: Default is 0.0.
Q: When queried, this flag returns a float.
|
|
projectionCenterY(pcy)
|
linear
|
|
|
This flag specifies Y for the origin point from which the map is projected.
C: Default is 0.0.
Q: When queried, this flag returns a float.
|
|
projectionCenterZ(pcz)
|
linear
|
|
|
This flag specifies Z for the origin point from which the map is projected.
C: Default is 0.0.
Q: When queried, this flag returns a float.
|
|
projectionScale(ps)
|
[linear, linear]
|
|
|
This flag specifies the width and the height of the map relative to the 3D projection axis.
C: Default is 180.0 90.0.
Q: When queried, this flag returns a float[2].
|
|
projectionScaleU(psu)
|
linear
|
|
|
This flag specifies the width of the map relative to the 3D projection axis : the scale aperture. The range is [0, 360].
C: Default is 180.0.
Q: When queried, this flag returns a float.
|
|
projectionScaleV(psv)
|
linear
|
|
|
This flag specifies the height of the map relative to the 3D projection axis : the scale height.
C: Default is 90.0.
Q: When queried, this flag returns a float.
|
|
rotate(ro)
|
[angle, angle, angle]
|
|
|
This flag specifies the mapping rotate angles.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
|
|
rotateX(rx)
|
angle
|
|
|
This flag specifies X mapping rotate angle.
C: Default is 0.0.
Q: When queried, this flag returns a float[3].
|
|
rotateY(ry)
|
angle
|
|
|
This flag specifies Y mapping rotate angle.
C: Default is 0.0.
Q: When queried, this flag returns a float.
|
|
rotateZ(rz)
|
angle
|
|
|
This flag specifies Z mapping rotate angle.
C: Default is 0.0.
Q: When queried, this flag returns a float.
|
|
rotationAngle(ra)
|
angle
|
|
|
This flag specifies the rotation angle in the mapping space.
When the angle is positive, then the map rotates
counterclockwise on the mapped model, whereas when it is
negative then the map rotates clockwise on the mapped model.
C: Default is 10.0.
Q: When queried, this flag returns a float.
|
|
seamCorrect(sc)
|
boolean
|
|
|
This flag specifies to perform a seam correction
on the mapped faces.
|
|
smartFit(sf)
|
boolean
|
|
|
This flag specifies if the manipulator should be placed best fitting
the object, or be placed on the specified position with the specified
transformation values.
Default is on.
|
|
worldSpace(ws)
|
boolean
|
|
|
This flag specifies which reference to use.
If on : all geometrical values are taken in world reference.
If off : all geometrical values are taken in object reference.
C: Default is off.
Q: When queried, this flag returns an int.
|
|
Common flags |
caching(cch)
|
boolean
|
|
|
Toggle caching for all attributes so that no recomputation is needed.
|
|
constructionHistory(ch)
|
boolean
|
|
|
Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
|
|
name(n)
|
string
|
|
|
Give a name to the resulting node.
|
|
nodeState(nds)
|
int
|
|
|
Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
|
|
Flag can appear in Create mode of command
|
Flag can appear in Edit mode of command
|
Flag can appear in Query mode of command
|
Flag can have multiple arguments, passed either as a tuple or a list.
|
import maya.cmds as cmds
# Create a sphere with default UVs.
cmds.polySphere( n='sphere', r=10 )
# Create a lambert node.
cmds.shadingNode( 'lambert', '-n', 'myLambert', asShader=True )
cmds.sets( renderable=True, noSurfaceShader=True, empty=True, name='myLambertSG' )
cmds.connectAttr( 'myLambert.outColor', 'myLambertSG.surfaceShader', f=True )
# Create a texture checker.
cmds.shadingNode( 'checker', asTexture=True )
cmds.shadingNode( 'place2dTexture', asUtility=True )
cmds.connectAttr( 'place2dTexture1.outUV', 'checker1.uv' )
# Assign the texture the the lambert node.
cmds.connectAttr( 'checker1.outColor', 'myLambert.color', f=True )
# Set the textured display mode.
currentPanel = cmds.getPanel(withFocus= True)
if currentPanel != '':
cmds.modelEditor(currentPanel, edit=True, da='smoothShaded', displayTextures=True, dl='default')
# Assign the lambert shader to all faces of the sphere.
cmds.sets('sphere.f[0:399]', edit=True, forceElement= 'myLambertSG' )
# Replace default UVs on the top of the sphere :
# Rotates the map of 45 degrees and reduces its aperture to 20 degrees in both directions
cmds.polySphericalProjection( 'sphere.f[180:359]', 'sphere.f[380:399]', ra=45.0, pc=(0, 0, 0), ps=(20, 20) )
# Set the wireframe display mode.
currentPanel = cmds.getPanel(withFocus= True)
if currentPanel != '':
cmds.modelEditor(currentPanel, edit=True, da='wireframe')