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polyMergeFacet([caching=boolean], [constructionHistory=boolean], [firstFacet=int], [mergeMode=int], [name=string], [nodeState=int], [secondFacet=int])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polyMergeFacet is undoable, queryable, and editable.
The second face becomes a hole in the first face.
The new holed face is located either on the first, last,
or between both selected faces, depending on the mode.
Both faces must belong to the same object.
Facet flags are mandatory.
In query mode, return type is based on queried flag.
polyCloseBorder, polyCollapseEdge, polyCollapseFacet, polyDelEdge, polyDelFacet, polyDelVertex, polyMergeEdge, polyMergeVertex, polyQuad, polyReduce, polySewEdge
caching, constructionHistory, firstFacet, mergeMode, name, nodeState, secondFacet
Long name (short name) |
Argument types |
Properties |
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firstFacet(ff)
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int
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The number of the first (outer) face to merge.
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mergeMode(mm)
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int
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This flag specifies how faces are merged:
0: moves second face to first one
1: moves both faces to average
2: moves first face to second one
3, 4, 5: same as above, except faces are projected but not centred
6: Nothing moves.
C: Default is None (6).
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secondFacet(sf)
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int
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The number of the second (hole) face to merge.
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Common flags |
caching(cch)
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boolean
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Toggle caching for all attributes so that no recomputation is needed.
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constructionHistory(ch)
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boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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name(n)
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string
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Give a name to the resulting node.
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nodeState(nds)
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int
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
cmds.polyPlane( n='plg', h=10, w=10, sx=5, sy=5 )
cmds.polyChipOff( 'plg.f[16]', 'plg.f[18]', 'plg.f[7]', dup=1, ltz=1, ls=(.5, .5, .5) )
# First
cmds.polyMergeFacet( 'plg', mm=0, ff=16, sf=26 )
# A new face with face #16 as an outer loop and face #26 as a hole
# is replacing faces #16 and #26, and is located on face #16
# Between
cmds.polyMergeFacet( 'plg', mm=1, ff=7, sf=25 )
# A new face with face #7 as an outer loop and face #25 as a hole
# is replacing faces #7 and #25, and is located in between.
# Last
cmds.polyMergeFacet( 'plg', mm=2, ff=18, sf=25 )
# A new face with face #18 as an outer loop and face #25 as a hole
# is replacing faces #18 and #25, and is located on face #25