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polyMergeEdge([caching=boolean], [constructionHistory=boolean], [firstEdge=int], [mergeMode=int], [name=string], [nodeState=int], [secondEdge=int])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polyMergeEdge is undoable, queryable, and editable.
Sews two border edges together.
The new edge is located either on the first, last,
or between both selected edges, depending on the mode.
Both edges must belong to the same object, and orientations must match
(i.e. normals on corresponding faces must point in the same direction).
Edge flags are mandatory.
In query mode, return type is based on queried flag.
polyCloseBorder, polyCollapseEdge, polyCollapseFacet, polyDelEdge, polyDelFacet, polyDelVertex, polyMergeFacet, polyMergeVertex, polyQuad, polyReduce, polySewEdge
caching, constructionHistory, firstEdge, mergeMode, name, nodeState, secondEdge
Long name (short name) |
Argument types |
Properties |
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firstEdge(fe)
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int
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The number of the first edge to merge.
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mergeMode(mm)
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int
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This flag specifies how to merge, merge mode :
at first edge : 0, in between : 1, at last edge : 2.
C: Default is in between.
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secondEdge(se)
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int
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The number of the second edge to merge.
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Common flags |
caching(cch)
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boolean
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Toggle caching for all attributes so that no recomputation is needed.
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constructionHistory(ch)
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boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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name(n)
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string
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Give a name to the resulting node.
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nodeState(nds)
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int
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
cmds.polyPlane( sx=3, sy=3, n='plg1' )
cmds.move( -2, 0, 0, 'plg1' )
cmds.delete( 'plg1.f[3:5]' )
cmds.polyPlane( sx=3, sy=3, n='plg2' )
cmds.delete( 'plg2.f[3:5]' )
cmds.polyPlane( sx=3, sy=3, n='plg3' )
cmds.move( 2, 0, 0, 'plg3' )
cmds.delete( 'plg3.f[3:5]' )
# First
cmds.polyMergeEdge( 'plg1', mm=0, fe=8, se=12 )
# Between
cmds.polyMergeEdge( 'plg2', mm=1, fe=8, se=12 )
# Last
cmds.polyMergeEdge( 'plg3', mm=2, fe=8, se=12 )