pymel.core.other.gpuCache¶
- gpuCache(*args, **kwargs)¶
Flags:
Long Name / Short Name Argument Types Properties allDagObjects / ado bool animTimeRange / atr bool clashOption / clo unicode compressLevel / cl int dataFormat / df unicode directory / dir unicode dumpHierarchy / dh unicode endTime / et time fileName / f unicode filePrefix / fp unicode gpuDriverVersion / gdv bool gpuManufacturer / gma bool gpuMemorySize / gms bool gpuModel / gmo bool listFileEntries / lfe bool listShapeEntries / lse bool optimizationThreshold / ot int optimize / o bool optimizeAnimationsForMotionBlur / omb bool prompt / p bool refresh / r bool refreshAll / ra bool refreshSettings / rs bool sampleMultiplier / spm int saveMultipleFiles / smf bool showFailed / sf bool showGlobalStats / sgs bool showStats / ss bool simulationRate / smr time startTime / st time useBaseTessellation / ubt bool waitForBackgroundReading / wbr bool writeMaterials / wm bool writeUVs / wuv bool Derived from mel command maya.cmds.gpuCache