pymel.core.other.gpuCache

gpuCache(*args, **kwargs)

Flags:

Long Name / Short Name Argument Types Properties
allDagObjects / ado bool  
   
animTimeRange / atr bool  
   
clashOption / clo unicode  
   
compressLevel / cl int  
   
dataFormat / df unicode  
   
directory / dir unicode  
   
dumpHierarchy / dh unicode  
   
endTime / et time  
   
fileName / f unicode  
   
filePrefix / fp unicode  
   
gpuDriverVersion / gdv bool  
   
gpuManufacturer / gma bool  
   
gpuMemorySize / gms bool  
   
gpuModel / gmo bool  
   
listFileEntries / lfe bool  
   
listShapeEntries / lse bool  
   
optimizationThreshold / ot int  
   
optimize / o bool  
   
optimizeAnimationsForMotionBlur / omb bool  
   
prompt / p bool  
   
refresh / r bool  
   
refreshAll / ra bool  
   
refreshSettings / rs bool  
   
sampleMultiplier / spm int  
   
saveMultipleFiles / smf bool  
   
showFailed / sf bool  
   
showGlobalStats / sgs bool  
   
showStats / ss bool  
   
simulationRate / smr time  
   
startTime / st time  
   
useBaseTessellation / ubt bool  
   
waitForBackgroundReading / wbr bool  
   
writeMaterials / wm bool  
   
writeUVs / wuv bool  
   

Derived from mel command maya.cmds.gpuCache