FrameBufferAccumulator Struct Reference

#include <adskFrameBufferState.h>

List of all members.


Detailed Description

Data structure that stores frame buffer state relative to a specific trace recursion level.

Public Attributes

miColor currentValue
 Accumulator for the current shading network.
miColor compositedValue
 Accumulator for the current eye ray.
miColor opacity
 Per-channel (rgb) accumulated opacity.
FrameBufferAccumulatorFlags flags
 Sample compositing options.

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