FrameBufferInfoData Struct Reference

#include <adskMayaState.h>

List of all members.


Detailed Description

Data structure used in the per-Camera frame buffer information user data block, which contains an array of these structures.

Public Attributes

miTag frameBufferName
 The name of the frame buffer.
miBoolean useTransparency
 When false, all objects are rendered as opaque.
miBoolean holdout
 When true, hidden objects produce occlusions in the scene.
miBoolean reflectHidden
 When true, hidden geometries are visible through reflections.
miBoolean refractHidden
 When true, hidden geometries are visible through refractions.
miBoolean hiddenReflect
 When true, hidden objects produce reflections.
miBoolean hiddenRefract
 When true, hidden objects produce refractions.
miBoolean transparentAttenuation
 When true, frame buffer contributions are modulated by the transparency.
miBoolean computeShadows
 When true, shadows are computed.
miBoolean hiddenShadows
 When true, hidden geometries cast shadows.
miInteger minReflectionLevel
 Minimum reflection level.
miInteger maxReflectionLevel
 Maximum reflection level.
miInteger minRefractionLevel
 Minimum refraction level.
miInteger maxRefractionLevel
 Maximum refraction level.
miInteger integerUserParameter1
 General purpose user-defined parameter.

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