#include <adskMayaState.h>
List of all members.Public Attributes | |
| miTag | frameBufferName |
| The name of the frame buffer. | |
| miBoolean | useTransparency |
| When false, all objects are rendered as opaque. | |
| miBoolean | holdout |
| When true, hidden objects produce occlusions in the scene. | |
| miBoolean | reflectHidden |
| When true, hidden geometries are visible through reflections. | |
| miBoolean | refractHidden |
| When true, hidden geometries are visible through refractions. | |
| miBoolean | hiddenReflect |
| When true, hidden objects produce reflections. | |
| miBoolean | hiddenRefract |
| When true, hidden objects produce refractions. | |
| miBoolean | transparentAttenuation |
| When true, frame buffer contributions are modulated by the transparency. | |
| miBoolean | computeShadows |
| When true, shadows are computed. | |
| miBoolean | hiddenShadows |
| When true, hidden geometries cast shadows. | |
| miInteger | minReflectionLevel |
| Minimum reflection level. | |
| miInteger | maxReflectionLevel |
| Maximum reflection level. | |
| miInteger | minRefractionLevel |
| Minimum refraction level. | |
| miInteger | maxRefractionLevel |
| Maximum refraction level. | |
| miInteger | integerUserParameter1 |
| General purpose user-defined parameter. | |
| Autodesk® Maya® 2012 © 2010 Autodesk, Inc. All rights reserved. |
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