The Light Editor provides a convenient way for you to manage the lights in your scene. Use the Light Editor in conjunction with the Render Setup editor to easily add lights to your layer and create overrides.
Click the Lights tab at the top of the Render Setup editor to open the Light Editor. This opens the Light Editor for your master layer, and lists all the lights in your scene. For more information about Light Editor, see Create, group and modify lights in your scene with the Light Editor.
In this scene is the caterpillar character Vidar, a ground plane, and a few lights.
To add lights to your layer, you can do as follows:
Double-click the Lights tab in each layer to open the Light Editor for the layer. To return to the Light Editor for the master layer (scene), double-click the Lights tab at the top of the Render Setup editor.
When viewing the Light Editor for a specific layer (including the master layer), the Lights tab for the corresponding layer appears with a grey border.
The Light Editor also indicates whether it is in global or layer mode. In addition, the layer that the Light Editor belongs to is indicated at the top of the window:
If viewing the Light Editor for an individual layer, the Light Editor title bar indicates Layer Mode, and the Layer display indicates the layer name:
You can display the Light Editor for the scene at any time, regardless of whether you are in a specific layer or in the master layer. See Display the master layer Light Editor while currently in another layer.
However, you can only display the Light Editor for a specific layer if that layer is set to visible. As soon as you double-click the Lights tab for a specific layer, that layer is automatically set to visible.
The converse is also true if you are already in layer mode: as soon as you switch to another layer by clicking the icon, the Light Editor for the visible layer is displayed.
However, if you are currently in global mode; that is, you are displaying the Light Editor for the scene, then you must first switch to layer mode by clicking the Lights tab of a render layer. Now when you switch to another layer by clicking the icon, the Light Editor for the visible layer is displayed.
Overridden values are denoted in orange. As soon as an override is created, a collection containing the light you just modified is created in the Render Setup editor, as well as a corresponding override.
Creating relative overrides within the Light Editor is not supported. Follow these steps instead to create relative overrides.
Many of the light attributes, such as Color, Intensity and so forth, are found on the shape node. Therefore, you must include the light shape node in your collection.
When adding lights by middle-mouse dragging and dropping the Lights tab from the top of the Render Setup editor to your render layer, both the light transform and shape nodes are automatically added.
For example, middle-mouse drag and drop Intensity from the spotLightShape1 Attribute Editor to the Property Editor.
Middle-mouse drag and drop the Lights tab from the top of the Render Setup editor to the layer Vidar to add all lights to that layer.
Double-click the Lights tab within the Vidar layer to open its Light Editor. The Vidar layer is automatically set to visible. In addition, the Light Editor indicates Layer Mode, as well as Layer: Vidar to reflect the layer that it represents.
Change the intensity of spotLight1 and areaLight1. The attributes appear in orange in the Light Editor, and the updated attributes are reflected in the scene. Change also the color of areaLight1.
A LightEditor_spotLight1_col collection and LightEditor_areaLight1_col collection, as well as their corresponding overrides, are automatically created in the Render Setup editor.
Rename the collection to AreaLights for easy identification.
Enter a multiplication factor in the Property Editor; for example 2, to multiply the Intensity of both area lights by two.
The Render Setup editor now reflects the Intensity values after both the absolute and relative overrides have been applied.
Click the Lights tab at the top of the Render Setup editor window to display the Light Editor for the scene. You can do this regardless of whether you are in the master layer or in a specific layer. This allows you to edit global light values while seeing a specific layer in the viewport.
However, if you are in a specific layer (for example, Layer A is set to visible), then the Light Editor displays the attribute values, including any overrides, that are currently set for your visible layer. Attributes that are overridden on this layer are displayed in orange, but they are not editable. You can neither edit them for the visible layer nor for the scene. Attributes that are not overridden on this layer can be edited and are changed for the scene, and remain white in color.
Overridden attributes appear in orange, and animated attributes appear in red.
Attributes without any overrides applied appear in white. Locked attributes also appear in white, but cannot be edited.
You can disable all overrides for the lights in the layer by clicking the button on the layer Lights tab.
You can also disable all overrides for a specific light by clicking the button to disable the collection. All overrides associated with the collection are disabled as a result. For example, when you disable Collection: LightEditor_spotLight1_col, all of spotLight1's overrides are also disabled.
You can disable an override by clicking its button.