If you create a guides-based Description, you can animate the guides using the dynamic curves from an nHair system. Using the Curves to Guides utility, lets you convert the dynamic curves to the guides, which then drive the hair, fur or instanced splines.
You can use the same technique to animate other types of spline primitive objects, such as grass, scales, or feathers. For information on creating a guides-based Description, see Create hair or fur using spline primitives.
When on, this option maintains a dynamic connection between the curves and the converted guides so that the guides inherit the curve animation.
Maya converts the dynamic curves to new guides and hides the original guides. The new guides inherit the curves dynamic properties.
Update the preview () play back the simulation to see the animated splines.
For information about setting the initial state for the nHair system, see Set hair curve positions and Start Rest and Current Position curves.
Add more dynamic motion to the spline primitives using Nucleus forces (seenDynamics Simulation Framework) or Maya Fields (see Maya Fields). Add an XGen modifier, such as Wind (see XGen Wind modifier options), to create for non-dynamic motion.