MASH Procedural Effects

Use MASH to create versatile motion design animations with procedural node networks. Customize all the effects from the Attribute Editor and Node Editor, and chain effects together for greater variation.

Watch this video to see just a few of the things you can do with MASH.

You can create a MASH network from one or more objects in the scene. You can add and remove objects from the MASH network as necessary via the Instancer node.

To create a MASH network

  1. If the MASH plug-in is not already loaded, go to Windows > Settings/Preferences > Plug-in Manager and load the MASH plug-in.
  2. (Optional) Select the objects in the scene you want to use as input objects.
  3. Select Create > MASH > Create MASH Network.
Maya automatically hides any selected input objects and instead displays multiple instances of them arranged along a series of invisible points. It also populates a new MASH network with three start nodes:

Once your initial MASH network has been created, you can view the new nodes in either the Outliner by using the MASH filter (Show > Objects > MASH when DAG only objects is turned off). From there, you can select the Waiter and use its Attribute Editor to add new nodes, or the Instancer to add / remove objects.

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