MASH Workflows

In a typical MASH workflow, you generate various effects using the integrated toolkit within Maya and then export those elements to a creative finishing tool. In the following tutorial, we will show you how to set up a futuristic UI effect from scratch and then export it in layers to Adobe ® After Effects®.

For even more videos on creating specific MASH effects, see the Motion Graphics playlist on the Maya Learning Channel.

Note: Scene files used in this tutorial can be found here.

Introduction to MASH workflows

Creating a pixelated globe

Nodes used: Distribute, Repro, Visibility.

Creating a plexus sphere and surrounding elements

Nodes used: Distribute, Repro, Replicator, Trails, Transform.

Animating scene elements

Nodes used: Distribute, Repro, Transform.

Creating and fixing a HUD element to the camera

Nodes used: Distribute, Transform.

Creating additional HUD elements

Nodes used: Audio, Distribute, Noise, Symmetry, Transform, Trig.

Exporting effects layers to After Effects

Feature used: Render Layers.