You can send a variety of data, such as meshes, UVs on meshes, and materials associated with meshes between Maya and Mudbox. You can then add paint or sculpt layers to an object in Mudbox and send it back to Maya using the Send to Maya commands in the Mudbox File menu.
To send objects from Maya to Mudbox
Opens a new scene in Mudbox, and sends the selected objects. If you have selected objects in the scene, only those objects are sent; otherwise, the entire scene is sent.
Available only if Mudbox is running. Updates the Mudbox scene by sending the current selection. If no objects are selected, this option sends the same selection that was previously sent.
Tip: Before updating your current scene, step down to level 0, or whichever level corresponds to your Maya mesh as detail transfer works best when source and target meshes are close to each other in shape.
Available only if Mudbox is running. Sends the current selection to Mudbox. Any selected objects that have already been sent are duplicated in the Mudbox scene.
A connection indicator displays at the bottom of the interface.
Maya sends your object(s) to Mudbox, automatically assigning any textures added to a new object. If you are updating a scene, you must add textures manually.
To add texture to an updated scene