Send polygons to Mudbox

You can send a variety of data, such as meshes, UVs on meshes, and materials associated with meshes between Maya and Mudbox. You can then add paint or sculpt layers to an object in Mudbox and send it back to Maya using the Send to Maya commands in the Mudbox File menu.

Note: Send to Mudbox is only available in the File menu if you have matching versions of Maya and Mudbox. (Maya 2016 and Mudbox 2016 are matching versions.)

To send objects from Maya to Mudbox

  1. In Maya, select the object(s) you want to send.
    Note: You can only send polygonal objects to Mudbox.
  2. Select File > Send to Mudbox, then select from the following options:
    • Send as New Scene.

      Opens a new scene in Mudbox, and sends the selected objects. If you have selected objects in the scene, only those objects are sent; otherwise, the entire scene is sent.

    • Update Current Scene.

      Available only if Mudbox is running. Updates the Mudbox scene by sending the current selection. If no objects are selected, this option sends the same selection that was previously sent.

      Note: You can also click the Update button in the status bar to update the current scene.

      Tip: Before updating your current scene, step down to level 0, or whichever level corresponds to your Maya mesh as detail transfer works best when source and target meshes are close to each other in shape.

    • Add to Current Scene.

      Available only if Mudbox is running. Sends the current selection to Mudbox. Any selected objects that have already been sent are duplicated in the Mudbox scene.

    A connection indicator displays at the bottom of the interface.

Note: If there is a problem matching an object during the Send to operation, an error message appears displaying a list of unmatched objects. This message will go to the Log window in Mudbox.

Maya sends your object(s) to Mudbox, automatically assigning any textures added to a new object. If you are updating a scene, you must add textures manually.

To add texture to an updated scene

  1. Select the object you want to add the texture to.
  2. Right-click on the model and select Assign Existing Material.

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