You can use the Substance node to quickly create photorealistic procedural textures using a library of organic, fabric, and material presets.
In addition, you can use substances as noise or smart filters. Each one can be customized to generate infinite variations.
Two 2D noise textures are available: Clouds_2_Animated and Plasma_Animated. These textures can be used in a wide range of applications such as blending masks between textures or materials, or as dynamic property maps for dynamics like fluid effects or nCloth.
Several filter substances are available, including: Windscreen_Glass_01, Water_Drips, Make_It_Tile, MetalFilter, StoneFilter, and MakeItFurry. A filter lets you plug an input image (file node) in to the substance node; for example the Make_It_Tile substance lets users create a seamless tiling material from a simple image or photograph.