To activate the Rotate Tool, click the Rotate Tool icon in the Tool Box or press E. See Rotate objects and components for more information.
Double-click the Rotate Tool icon to display its options in the Tool Settings panel as described here.
(Default) Rotates the object about the object space axes.
Rotates the object about the world space XYZ axes. In this mode the rings never change.
Rotates selected components along an average local reference frame that is computed using component properties like the normal.
Changes only the X, Y, or Z rotation value. In local and world modes, the XYZ constraint rings may change more than one of the rotation XYZ channels.
Lets you set a custom axis orientation. Custom axis orientation is automatically selected when you activate custom pivot editing mode. The offset coordinates update as you edit the orientation of the custom pivot. See Activate custom pivot editing mode.
Set to Object: Sets the Rotate tool to rotate the selected object along another object's axis orientation.
Activates pivot editing mode. See Activate custom pivot editing mode.
Resets the custom pivot's position and orientation. See Reset the custom pivot.
When on, snaps the pivot position to the selected component. By default, pivot position snapping is turned on.
When on, snaps the pivot orientation to the selected component. By default, pivot orientation snapping is turned on.
When on, locks your edits to the custom pivot in place, letting you use the same custom pivot to transform components on the same mesh or on a different mesh. See Pin the custom pivot.
Pivot pinning remains locked during component selection changes, object selection changes, and when you switch to Object selection mode.
Lets you rotate object components about the object's pivot.
Lets you rotate a group of selected objects about the selection's common center point.
When on, rotating an object about a common center point affects the object's translation values instead of its rotate pivot values.
Modify Translation works in conjunction with the Rotate Center: Selection setting. An object's translation values are updated whenever it's repositioned while rotating a group of objects about a common center point.
Lets you slide components along the edges or the surface of the active mesh.
You can turn on a transform constraint in the Modeling Toolkit or the tool settings for any of the transform tools.
In Maya 2015 and previous versions, Step Snap was called Step Size and was only available when Discrete Rotate was turned on.
When this option is selected, moving a parent object does not move its children.
When this option is selected, moving components in the scene view causes the corresponding UVs to move accordingly in the UV space. The net result is that the texture does not become warped.
If this option is turned on, dragging the area inside the Rotate manipulator handles rotates the object or component freely. If this option is turned off, you can only rotate the object or component by dragging the manipulator handles. Disabling this option also allows you to select objects or components by clicking through the center area of the Rotate manipulator, which can be useful when making component selections.
When you drag your cursor over components in the scene, a marquee appears. When you release the mouse button, components within the marquee are selected.
When on, you can only select components that are not obstructed by other components relative to the current camera.
When you drag the mouse in the scene panel, components under the cursor are selected.
If Camera based paint selection is enabled, you can only select components that are not obstructed by other components relative to the current camera.
When on, backfacing components are highlighted for preselection and can be selected. When this option is off, backfacing components can still be selected, but they are not highlighted for preselection. See Highlight components before selecting them.