This section is a brief summary of the main Maya interface. Numbered headings below refer to the numbered interface elements in the figure.
- If you can’t find the menu you’re looking for, it may be that the correct menu set is not open - see
Menus and menu sets. You can also choose
and enter the name of menu or command you're looking for.
- You can show or hide elements (panels) in the main window using the
Windows > UI Elements menu.
- You can hide all the interface elements to maximize viewing space and instead use the quick command features: the
hotbox,
Maya Hotkeys, and
Marking menus.
- You can resize most panels by dragging their edges when a double-headed arrow cursor appears.
- You can rearrange the panels to suit your preferences by docking them in different areas of the Maya window. For more information, see
Rearrange the interface.
- 1. Menu Sets
- Menu sets divide the type of menus available into categories: Modeling, Rigging, Animation, FX, and Rendering. Maya's first seven menus on the main menu are always available, and the remaining menus change depending on the menu set you choose. See
Menus and menu sets for information.
- 2. Menus
- The menus contain both tools and actions for working in your scene. The main menu is that the top of the Maya window. There are also individual menus for the panels and option windows. You can also access the menus in the main menu in the hotbox, which you can open by holding down the space bar in a view panel. See
Menus and menu sets for information.
- 3. Status Line
- The
Status line contains icons for some commonly-used commands, such as File > Save, as well as icons for setting up object selection, snapping, rendering, and more. A quick Selection field is also available for you to set up for numeric input.
- 4. Shelf
- The Shelf contains tabs that represent each menu set. Each tab contains icons that represent the most commonly-used commands for each set. The real power of shelves, however, is that you can create custom shelves, and then make tools or command shortcuts that are quickly accessed from there with a single click. See
Shelves for information.
- 5. Sidebar icons
- These icons at the right end of the
Status line open up tools that you will use frequently. From left to right, click on each icon to toggle opening and closing the
Modeling Toolkit, the
HumanIK window, the
Attribute Editor, the
Tool Settings, and the
Channel Box (which is open by default and shown here).
- 6. View panel
- The
View panel offers different ways of viewing the objects in your scene with a camera view. You can show one or several view panels, depending on the layout you're using. You can also display different editors in the view panel. The
Panel Toolbar in each view panel gives you access to many of the frequently used commands found in the
Panel menus.
- 7. Channel Box
- The
Channel Box lets you edit attributes and key values for selected objects. The Transform attributes are shown by default, but you can change which attributes are displayed here.
- 8. Layer Editor
- There are two types of layers that are displayed in the
Layer Editor:
- Display Layers are used to organize and manage objects in a scene, such as for setting their visibility and selectability.
- Animation Layers are used to blend, lock, or mute multiple levels of animation.
In all cases, there is a default layer where objects are initially place upon creation.
- 9. Tool Box
- The
Tool Box contains tools that you use all the time to select and transform objects in your scene. Use the QWERTY hotkeys to use the Select tool (Q), Move tool (W), Rotate tool (E), Scale tool (R), and Show Manipulators (T), as well as access the last tool used (Y) in the scene.
- 10. Quick layout buttons
- The
Quick Layout Buttons let you switch between useful panel layouts in a single click. See
Panels and layouts for information on other ways to create custom layouts.
- 11. Time Slider
- The
Time Slider shows you the time range that is available as defined by the range slider, below. The time slider also displays the current time, and the keys on selected objects or characters. You can drag the red playback cursor in it to "scrub" through animation, or use the playback controls at the right end.
- 12. Range Slider
- The
Range Slider lets you set the start and end time of the scene's animation and a playback range, such as if you want to focus on a smaller portion of the whole animation.
- 13. Playback controls
- The
Playback Controls let you move around time and preview your animation as defined by the
Time Slider range.
- 14. Anim/Character menus
- The Animation or Character menus let you switch the
Animation Layer and the current
Character Set.
- 15. Command Line
- The
Command line has an area to the left for inputting single
MEL commands, and an area to the right for feedback. Use these area if you are familiar with Maya's MEL scripting language.
- 16. Help Line
- The
Help Line gives a short description of tools and menu items as you scroll over them in the UI. This bar also prompts you with the steps required to complete a certain tool or workflow.