Select XGen Editor to set Import Collections or Descriptions options.
from theSelect XGen Editor to set the Import XGen preset options. See also Create hair, fur, or instanced geometry using XGen presets.
from theSelect XGen Editor, and then click the browse icon and browse to the locate the folders containing the Ptex files for the attribute maps, masks, and regions maps used by the groomable splines.
from theOpens the Export Collections or Descriptions window, which lets you save Collection (.xgen) or Description (.xdsc) files. You can load Collection or Description files into the current scene or other scenes.
Select XGen Editor to set Export Collections or Descriptions options.
from theSelect XGen Editor to set Export Preset options See Save hair, fur, or instanced geometry as XGen presets.
from theSelect XGen Editor to set Export Grooming options.
from theOpens the Export Patches for Batch Render window, which lets you export per-frame information about the Description patches to an XPD cache file. Maya saves the XPD file to the set xgen folder using the Description name.
Select XGen Editor to set Export Patches for Batch Render options.
from theSee also Render XGen primitives.
Opens the Export Selection as Archive(s) window, which lets you save Maya geometry in a scene file as XGen archive geometry. When you export the geometry, Maya creates archive (.xarc) files and other files that contain information about geometry, its shading network, and render proxies.
Select XGen Editor to set Export Selection as Archive(s) options.
from theSee also Create custom archives.
Opens the Batch Convert Scenes to XGen Archive(s) window, which lets you convert Maya geometry in selected scenes to XGen archive geometry. When selected for conversion, Maya creates archive (.xarc) files (and other supporting archive files). For information about the files created in the conversion, see Custom archive primitives and Create custom archives.
Select XGen Editor to set Batch Convert Scenes to Archives options.
from the