gwnavruntime/path/pathdisplay.h Source File
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8 #ifndef Navigation_PathVisRep_H
9 #define Navigation_PathVisRep_H
18 class ScopedDisplayList;
28 class PathDisplayListBuilder
31 PathDisplayListBuilder()
38 m_altitudeOffset = 0.0f;
39 m_drawingMode = OneColor;
42 m_nodesAltitudeOffset = 0.5f;
43 m_nodesHalfWidth = 0.1f;
46 m_edgesAltitudeOffset = 0.5f;
53 void DisplayPath(
Kaim::ScopedDisplayList* displayList,
const Kaim::PathBlob* pathBlob,
bool displayChannel =
true);
57 DrawingMode m_drawingMode;
71 #endif // Navigation_PathVisRep_H
static const VisualColor LawnGreen
Represents the color with RGBA values (124, 252, 0, 255).
Definition: visualcolor.h:157
#define KY_NULL
Null value.
Definition: types.h:247
Represents a single RGBA color.
Definition: visualcolor.h:19
Definition: gamekitcrowddispersion.h:20
static const VisualColor Cyan
Represents the color with RGBA values ( 0, 255, 255, 255).
Definition: visualcolor.h:116
ScopedDisplayList is used to push text, lines or shapes for rendering in the NavigationLab e...
Definition: displaylist.h:136
float KyFloat32
Type used internally to represent a 32-bit floating-point number.
Definition: types.h:43
This class defines a three-dimensional vector whose coordinates are stored using floating-point numbe...
Definition: vec3f.h:23