gwnavruntime/queries/utils/triangleintersector.h Source File
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9 #ifndef Navigation_TriangleIntersector_H
10 #define Navigation_TriangleIntersector_H
21 class TriangleIntersector
26 TriangleIntersector(const Vec3f& a, const Vec3f& b, const Vec3f& c,
KyFloat32 integerPrecision)
31 m_integerPrecision = integerPrecision;
36 const Vec3f startEdgePos(startEdgeCoordPos.x * m_integerPrecision, startEdgeCoordPos.y * m_integerPrecision, 0.f);
37 const Vec3f endEdgePos(endEdgeCoordPos.x * m_integerPrecision, endEdgeCoordPos.y * m_integerPrecision, 0.f);
39 return Intersections::SegmentVsTriangle2d(startEdgePos, endEdgePos, m_a, m_b, m_c);
53 #endif //Navigation_TriangleIntersector_H
Vec2LL CoordPos64
A type that represents the position of a point within the 2D integer grid.
Definition: navmeshtypes.h:19
Definition: gamekitcrowddispersion.h:20
#define KY_DEFINE_NEW_DELETE_OPERATORS(MemStat)
This macro defines new and delete operators.
Definition: memory.h:137
float KyFloat32
Type used internally to represent a 32-bit floating-point number.
Definition: types.h:43