pymel.core.system.exportSelectedAnimFromReference¶
- exportSelectedAnimFromReference(exportPath, **kwargs)¶
Export the main scene animation nodes and animation helper nodes from the selected referenced objects. This flag, when used in conjunction with the -rfn/referenceNode flag, can be constrained to only export animation nodes from the selected nodes of a specified reference file. See -ean/exportAnim flag description for details on usage of animation files.
- Flags:
- force:
Force an action to take place. (new, open, save, remove reference, unload reference) Used with removeReference to force remove reference namespace even if it has contents. Cannot be used with removeReference if the reference resides in the root namespace. Used with unloadReference to force unload reference even if the reference node is locked, without prompting a dialog that warns user about the lost of edits.
- referenceNode:
This flag is only used during queries. In MEL, if it appears before -query then it must be followed by the name of one of the scene’s reference nodes. That will determine the reference to be queried by whatever flags appear after -query. If the named reference node does not exist within the scene the command will fail with an error. In Python the equivalent behavior is obtained by passing the name of the reference node as the flag’s value. In MEL, if this flag appears after -query then it takes no argument and will cause the command to return the name of the reference node associated with the file given as the command’s argument. If the file is not a reference or for some reason does not have a reference node (e.g., the user deleted it) then an empty string will be returned. If the file is not part of the current scene then the command will fail with an error. In Python the equivalent behavior is obtained by passing True as the flag’s value. In query mode, this flag can accept a value.
- type:
Set the type of this file. By default this can be any one of: mayaAscii, mayaBinary, mel, OBJ, directory, plug-in, audio, move, EPS, Adobe(R) Illustrator(R), imageplug-ins may define their own types as well.Return a string array of file types that match this file.
Derived from mel command maya.cmds.file