pymel.core.system.ogs

ogs(*args, **kwargs)

OGS is one of the viewport renderers. As there is a lot of effort involved in migrating functionality it will evolve over several releases. As it evolves it is prudent to provide safeguards to get the database back to a known state. That is the function of this command, similar to how ‘dgdirty’ is used to restore state to the dependency graph.

Flags:

Long Name / Short Name Argument Types Properties
deviceInformation / di bool ../../../_images/create.gif
  If used then output the current device information.
disposeReleasableTextures / drt bool ../../../_images/create.gif
  Clear up all the releasable file textures that are not required for rendering.
dumpTexture / dt unicode ../../../_images/create.gif
  If used then dump texture memory usage info (in MB), must be used with FLAG gpuMemoryUsed. The final info detail is specified by the string parameter. Current available values are: full, total.
enableHardwareInstancing / hwi bool ../../../_images/create.gif
  Enables/disables new gpu instancing of instanceable render items in OGS.
fragmentEditor / fe unicode ../../../_images/create.gif
  If used then launch the fragment editor UI.
fragmentXML / xml unicode ../../../_images/create.gif
  Get the fragment XML associated with a shading node.
gpuMemoryUsed / gpu bool ../../../_images/create.gif
  If used then output the estimated amount of GPU memory in use (in MB).
pause / p bool ../../../_images/create.gif ../../../_images/query.gif
  Toggle pausing VP2 display update
rebakeTextures / rbt bool ../../../_images/create.gif
  If used then re-bake all baked textures for OGS.
regenerateUVTilePreview / rup unicode ../../../_images/create.gif
  If used then regenerate all UV tiles preview textures for OGS.
reloadTextures / rlt bool ../../../_images/create.gif
  If used then reload all textures for OGS.
reset / r bool ../../../_images/create.gif ../../../_images/query.gif
  If used then reset the entire OGS database for all viewports using it. In query mode the number of viewports that would be affected is returned but the reset is not actually done. If no viewport is using OGS then OGS will stop listening to DG changes.
shaderSource / ss unicode ../../../_images/query.gif
  Get the shader source for the specified material.
toggleTexturePaging / ttp bool ../../../_images/create.gif
  If used then toggle the default OGS Texture paging mechanism.
traceRenderPipeline / trp bool ../../../_images/create.gif
  Enable debug tracing of the renderer pipeline. Flag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.ogs

Example:

import pymel.core as pm

// Reset the database for all panels running the OGS renderer.
// Returns the number of panels affected.
pm.ogs( reset=True )
// Result: [modelPanel1] //