pymel.core.animation¶
functions related to animation
Functions
aimConstraint | Constrain an object’s orientation to point at a target object or at the average position of a number of targets. |
animCurveEditor | Edit a characteristic of a graph editor |
animDisplay | This command changes certain display options used by animation windows. |
animLayer | This command creates and edits animation layers. |
animView | This command allows you to specify the current view range within an animation editor. |
applyTake | This command takes data in a device (refered to as a take) and converts it into a form that may be played back and reviewed. |
autoKeyframe | With no flags, this command will set keyframes on all attributes that have been modified since an autoKeyframe -state oncommand was issued. |
bakeClip | This command is used to bake clips and blends into a single clip. |
bakeResults | This command allows the user to replace a chain of dependency nodes which define the value for an attribute with a single animation curve. |
bakeSimulation | This command operates on a keyset. |
bindSkin | This command binds the currently selected objects to the currently selected skeletons. |
blendShape | This command creates a blendShape deformer, which blends in specified amounts of each target shape to the initial base shape. |
blendShapeEditor | This command creates an editor that derives from the base editor class that has controls for blendShape, control nodes. |
blendShapePanel | This command creates a panel that derives from the base panel class that houses a blendShapeEditor. |
blendTwoAttr | A blendTwoAttr nodes takes two inputs, and blends the values of the inputs from one to the other, into an output value. |
boneLattice | This command creates/edits/queries a boneLattice deformer. |
bufferCurve | This command operates on a keyset. |
buildBookmarkMenu | This command handles building the dynamicBookmark menu, to show all bookmarks (sets) of a specified type (sets -text) menuName is the string returned by the menucommand. |
buildKeyframeMenu | This command handles building the dynamicKeyframe menu, to show attributes of currently selected objects, filtered by the current manipulator. |
character | This command is used to manage the membership of a character. |
characterMap | This command is used to create a correlation between the attributes of 2 or more characters. |
characterize | This command is used to scan a joint hierarchy for predefined joint names or labels. |
choice | The choice command provides a mechanism for changing the inputs to an attribute based on some (usually time-based) criteria. |
clip | This command is used to create, edit and query character clips. |
clipEditor | Create a clip editor with the given name. |
clipMatching | This command is used to compute an offset to apply on a source clip in order to automatically align it to a destination clip at a specified match element. |
clipSchedule | This command is used to create, edit and query clips and blends in the Trax editor. |
clipSchedulerOutliner | This command creates/edits/queries a clip scheduler outliner control. |
cluster | The cluster command creates a cluster or edits the membership of an existing cluster. |
cmd | |
connectJoint | This command will connect two skeletons based on the two selected joints. |
controller | Commands for managing animation sources |
copyDeformerWeights | Command to copy or mirror the deformer weights accross one of the three major axes. |
copyFlexor | This command copies an existing bone or joint flexor from one bone (joint) to another. |
copyKey | This command operates on a keyset. |
copySkinWeights | Command to copy or mirror the skinCluster weights accross one of the three major axes. |
currentTime | When given a time argument (with or without the -edit flag) this command sets the current global time. |
cutKey | This command operates on a keyset. |
dagPose | This command is used to save and restore the matrix information for a dag hierarchy. |
defineDataServer | Connects to the specified data servername, creating a named device which then can be attached to device handlers. |
defineVirtualDevice | This command defines a virtual device. |
deformer | This command creates a deformer of the specified type. |
deformerWeights | Command to import and export deformer weights to and from a simple XML file. |
deltaMush | This command is used to create, edit and query deltaMush nodes. |
deviceManager | This command queriers the internal device manager for information on attached devices. |
disconnectJoint | This command will break a skeleton at the selected joint and delete any associated handles. |
dopeSheetEditor | Edit a characteristic of a dope sheet editor |
dropoffLocator | This command adds one or more dropoff locators to a wire curve, one for each selected curve point. |
effector | The effector command is used to set the name or hidden flag for the effector. |
enableDevice | Sets (or queries) the device enable state for actions involving the device. |
evaluationManager | Handles turning on and off the evaluation manager method of evaluating the DG. |
evaluator | Handles turning on and off custom evaluation overrides used by the evaluation manager. |
filterCurve | The filterCurve command takes a list of anim curve and filters them. |
findKeyframe | This command operates on a keyset. |
flexor | This command creates a flexor. |
flow | The flow command creates a deformation lattice to `bend’ the object that is animated along a curve of a motion path animation. |
geomBind | This command is used to compute weights using the GeomBind lib. |
geometryConstraint | Constrain an object’s position based on the shape of the target surface(s) at the closest point(s) to the object. |
getCurrentTime | get the current time as a float |
hikGlobals | Sets global HumanIK flags for the application. |
ikHandle | The handle command is used to create, edit, and query a handle within Maya. |
ikHandleDisplayScale | This action modifies and queries the current display size of ikHandle. |
ikSolver | The ikSolver command is used to set the attributes for an IK Solver or create a new one. |
ikSystem | The ikSystem command is used to set the global snapping flag for handles and set the global solve flag for solvers. |
ikSystemInfo | This action modifies and queries the current ikSystem controls. |
ikfkDisplayMethod | The ikfkDisplayMethodcommand is used to specify how ik/fk blending should be shown In query mode, return type is based on queried flag. |
insertJoint | This command will insert a new joint under the given or selected joint. |
joint | The joint command is used to create, edit, and query, joints within Maya. |
jointCluster | The joint cluster command adds high-level controls to manage the cluster percentage values on a bound skin around a joint. |
jointDisplayScale | This action modifies and queries the current display size of skelton joints. |
jointLattice | This command creates/edits/queries a jointLattice deformer. |
keyTangent | This command operates on a keyset. |
keyframe | This command operates on a keyset. |
keyframeOutliner | This command creates/edits/queries a keyframe outliner control. |
keyframeStats | All of the group commands position their individual controls in columns starting at column 1. |
keyingGroup | This command is used to manage the membership of a keying group. |
lattice | This command creates a lattice deformer that will deform the selected objects. |
listAnimatable | This command list the animatable attributes of a node. |
marker | The marker command creates one or two markers, on a motion path curve, at the specified time and location. |
mirrorJoint | This command will duplicate a branch of the skeleton from the selected joint symmetrically about a plane in world space. |
movIn | Imports a .mov file into animation curves connected to the listed attributes. |
movOut | Exports a .mov file from the listed attributes. |
movieInfo | movieInfo provides a mechanism for querying information about movie files. |
mute | The mute command is used to disable and enable playback on a channel. |
nonLinear | This command creates a functional deformer of the specified type that will deform the selected objects. |
normalConstraint | Constrain an object’s orientation based on the normal of the target surface(s) at the closest point(s) to the object. |
orientConstraint | Constrain an object’s orientation to match the orientation of the target or the average of a number of targets. |
pairBlend | The pairBlend node allows a weighted combinations of 2 inputs to be blended together. |
parentConstraint | Constrain an object’s position and rotation so that it behaves as if it were a child of the target object(s). |
pasteKey | The pasteKey command pastes curve segment hierarchies from the clipboard onto other objects or curves. |
pathAnimation | The pathAnimation command constructs the necessary graph nodes and their interconnections for a motion path animation. |
percent | This command sets percent values on members of a weighted node such as a cluster or a jointCluster. |
play | This command starts and stops playback. |
playbackOptions | This command sets/queries certain values associated with playback: looping style, start/end times, etc. |
playblast | This command playblasts the current playback range. |
pointConstraint | Constrain an object’s position to the position of the target object or to the average position of a number of targets. |
pointOnPolyConstraint | Constrain an object’s position to the position of the target object or to the average position of a number of targets. |
poleVectorConstraint | Constrains the poleVector of an ikRPsolve handle to point at a target object or at the average position of a number of targets. |
polyUniteSkinned | Command to combine poly mesh objects (as polyUnite) while retaining the smooth skinning setup on the combined object. |
pose | This command is used to create character poses. |
poseEditor | This command creates an editor that derives from the base editor class that has controls for deformer and control nodes. |
posePanel | This command creates a panel that derives from the base panel class that houses a poseEditor. |
readTake | This action reads a take (.mov) file to a defined device. |
recordDevice | Starts and stops server side device recording. |
removeJoint | This command will remove the selected joint or the joint given at the command line from the skeleton. |
reorderDeformers | This command changes the order in which 2 deformation nodes affect the output geometry. |
reroot | This command will reroot a skeleton. |
rotationInterpolation | The rotationInterpolation command converts the rotation curves to the desired rotation interpolation representation. |
scaleConstraint | Constrain an object’s scale to the scale of the target object or to the average scale of a number of targets. |
scaleKey | This command operates on a keyset. |
sculpt | This command creates/edits/queries a sculpt object deformer. |
sculptTarget | This command is used to specify the blend shape target to be modified by the sculpting tools and transform manipulators. |
sequenceManager | The sequenceManager command manages sequences, shots, and their related scenes. |
setCurrentTime | set the current time |
setDrivenKeyframe | This command sets a driven keyframe. |
setInfinity | Set the infinity type before (after) a paramCurve’s first (last) keyframe. |
setKeyPath | The setKeyPath command either creates or edits the path (a nurbs curve) based on the current position of the selected object at the current time. |
setKeyframe | This command creates keyframes for the specified objects, or the active objects if none are specified on the command line. |
setKeyframeBlendshapeTargetWts | This command can be used to keyframe per-point blendshape target weights. |
shapeEditor | This command creates an editor that derives from the base editor class that has controls for deformer, control nodes. |
shapePanel | This command creates a panel that derives from the base panel class that houses a shapeEditor. |
shot | Use this command to create a shot node or manipulate that node. |
shotRipple | When Ripple Edit Mode is enabled, neighboring shots to the shot that gets manipulated are moved in sequence time to either make way or close up gaps corresponding to that node’s editing. |
simplify | This command operates on a keyset. |
skeletonEmbed | This command is used to embed a skeleton inside meshes. |
skinCluster | The skinCluster command is used for smooth skinning in maya. |
skinPercent | This command edits and queries the weight values on members of a skinCluster node, given as the first argument. |
snapKey | This command operates on a keyset. |
snapshot | This command can be used to create either a series of surfaces evaluated at the times specified by the command flags, or a motion trail displaying the trajectory of the object’s pivot point at the times specified.If the constructionHistory flag is true, the output shapes or motion trail will re-update when modifications are made to the animation or construction history of the original shape. |
softMod | The softMod command creates a softMod or edits the membership of an existing softMod. |
sound | Creates an audio node which can be used with UI commands such as soundControl or timeControl which support sound scrubbing and sound during playback. |
substituteGeometry | This command can be used to replace the geometry which is already connected to deformers with a new geometry. |
tangentConstraint | Constrain an object’s orientation based on the tangent of the target curve[s] at the closest point[s] to the object. |
textureDeformer | This command creates a texture deformer for the object. |
timeWarp | This command is used to create a time warp input to a set of animation curves. |
ubercam | Use this command to create a ubercamwith equivalent behavior to all cameras used by shots in the sequencer. |
volumeBind | Command for creating and editing volume binding nodes. |
wire | This command creates a wire deformer. |
wrinkle | The wrinkle command is used to create a network of wrinkles on a surface. |
writeTake | This action writes a take from a device with recorded data to a take (.mov) file. |