Classes | Namespaces
shader_framebuffer.h File Reference
#include "mi_shader_if.h"

Go to the source code of this file.

Classes

class  mi::shader_v3::Framebuffer
 Framebuffer class. More...
class  mi::shader_v3::Access_fb
 Smart pointer to access Framebuffer class, no editing. More...
class  mi::shader_v3::Edit_fb
 Smart pointer to access Framebuffer class for editing. More...
class  mi::shader_v3::Merge_pass
 Access for pass rendering. More...

Namespaces

namespace  mi
 

Top level namespace of mental ray.


namespace  mi::shader_v3
 

Namespace containing mental ray C++ shader interface extensions.



Detailed Description

mental ray C++ shader interface extensions.

This file provides interfaces that allow interaction with frame buffers.

shader_framebuffer.h is included by mi_shader_if.h, which in turn is included from shader.h if the shader is compiled as C++ code. A shader does not need to include this file directly.

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