#include "mi_shader_if.h"
Go to the source code of this file.
Classes | |
class | mi::shader_v3::Map_status |
Map_status class. More... | |
class | mi::shader_v3::Map_field_type |
Map_field_type class. More... | |
class | mi::shader_v3::Map_base |
Map_base class. More... | |
class | mi::shader_v3::Access_map_dbhandle |
Access_map_dbhandle class, not to be used directly (use Access_map instead). More... | |
class | mi::shader_v3::Access_map |
Smart pointer (access-only) to a map in the DB or to a map to be read from file. It defines a dereference operator which provides access to the const methods of the wrapped Map_base object. More... | |
class | mi::shader_v3::Edit_map_dbhandle |
Edit_map_dbhandle class, not to be used directly (use Edit_map instead). More... | |
class | mi::shader_v3::Edit_map |
Smart pointer (read/write) to a map in the DB, to a map to be read from file, or to a newly created one. It defines a dereference operator which provides access to the methods of the wrapped Map_base object. More... | |
class | mi::shader_v3::Map_declaration_base |
Map_declaration_base class. More... | |
class | mi::shader_v3::Map_declaration |
Smart pointer to a map declaration, which allows to retrieve a copy of the declaration of an existing map, or to create a new map declaration. It defines a dereference operator which provides access to the methods of the wrapped Map_declaration_base object. More... | |
class | mi::shader_v3::Map_element_base |
Map_element_base class. More... | |
class | mi::shader_v3::Map_element |
Smart pointer to a map element. It defines a dereference operator which provides access to the methods of the wrapped Map_element_base object. More... | |
class | mi::shader_v3::Map_iterator_base |
Map_iterator_base class. More... | |
class | mi::shader_v3::Access_map_iterator |
Smart pointer to an access-only map iterator. It defines a dereference operator which provides access to the const methods of the wrapped Map_iterator_base object. More... | |
class | mi::shader_v3::Edit_map_iterator |
Smart pointer to a read-write map iterator. It defines a dereference operator which provides access to the methods of the wrapped Map_iterator_base object. More... | |
class | mi::shader_v3::Map_distance_base |
Map_distance_base class. More... | |
class | mi::shader_v3::Map_distance< DIM > |
Map_distance<DIM> class. More... | |
class | mi::shader_v3::Map_quad_distance< DIM > |
Map_quad_distance class. More... | |
struct | mi::shader_v3::Map_lookup_entry |
an entry in a map lookup, the index of an element and its distance from the search point. More... | |
class | mi::shader_v3::Map_lookup_base |
Map_lookup_base class. More... | |
class | mi::shader_v3::Map_lookup |
Smart pointer to a map lookup. It defines a dereference operator which provides access to the methods of the wrapped Map_lookup_base object. More... | |
Namespaces | |
namespace | mi |
Top level namespace of mental ray. | |
namespace | mi::shader_v3 |
Namespace containing mental ray C++ shader interface extensions. | |
Typedefs | |
typedef miUint | mi::shader_v3::Map_field_id |
Map_field_id. | |
typedef Access_map_dbhandle | mi::shader_v3::Map_dbhandle_access |
Typedef for backwards compatibility. | |
typedef Access_map | mi::shader_v3::Map_access |
Typedef for backwards compatibility. | |
typedef Edit_map_dbhandle | mi::shader_v3::Map_dbhandle_edit |
Typedef for backwards compatibility. | |
typedef Edit_map | mi::shader_v3::Map_edit |
Typedef for backwards compatibility. | |
typedef Access_map_iterator | mi::shader_v3::Map_iterator_access |
Typedef for backwards compatibility. | |
typedef Edit_map_iterator | mi::shader_v3::Map_iterator_edit |
Typedef for backwards compatibility. | |
typedef Map_quad_distance< 3 > | mi::shader_v3::Map_quad_distance3 |
predefined quadratic distance functor for the 3-dimensional case. |
mental ray C++ shader interface extensions.
This file provides interfaces that allow interaction with map primitives.
shader_map.h is included by mi_shader_if.h, which in turn is included from shader.h if the shader is compiled as C++ code. A shader does not need to include this file directly.
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