Top level C++ mental ray interface extensions. More...
#include <mi_shader_if.h>
Public Types | |
enum | Filtertype |
see description above. More... | |
Public Member Functions | |
virtual Options * | getOptions (miTag string_options) |
Access to string options. | |
virtual miTag | createFramebuffer () |
Framebuffer factory function. | |
virtual miTag | copyFramebuffer (miTag old_buffer_tag) |
Creates a copy of the framebuffer collection. | |
virtual LightList * | createLightList (miState *state, miTag *slist=0, int n=0) |
Internal function to create a light list. | |
virtual void | release () |
Release (delete) the instance of the interface. | |
virtual LightList * | createLightList (miState *state, const miVector &axis, miScalar spread_cos, miTag *slist=0, int n=0) |
Used internally by LightIterator to create a light list. | |
virtual Edit_map_dbhandle * | createMap (const Map_declaration_base *map_declaration=0) |
Creation of map. | |
virtual Access_map_dbhandle * | accessMap (const miTag map_tag) |
Read-only access to a map in the DB. | |
virtual Edit_map_dbhandle * | editMap (const miTag map_tag) |
Read-write access to a map in the DB. | |
virtual Access_map_dbhandle * | accessMap (const char *filename, Map_status *status) |
Read-only access to a map to be read from file. | |
virtual Edit_map_dbhandle * | editMap (const char *filename, Map_status *status) |
Read-write access to a map to be read from file. | |
virtual Map_declaration_base * | createMapDeclaration (const miUint dimension) |
Creation of a map declaration. | |
virtual Map_declaration_base * | copyMapDeclaration (const Map_declaration_base *other, Map_status *status) |
Copy of a map declaration. | |
virtual Map_declaration_base * | copyMapDeclaration (const Map_element_base *map_element, Map_status *status) |
Copy of the declaration of a map element. | |
virtual Map_declaration_base * | copyMapDeclaration (const Map_base *map, Map_status *status) |
Copy of the declaration of a map. | |
virtual Map_element_base * | createMapElement (const Map_declaration_base *declaration=0) |
Creation of a map element. | |
virtual Map_element_base * | copyMapElement (const Map_element_base *other) |
Copy of a map element. | |
virtual Map_iterator_base * | createMapIterator (const Map_base *map, Map_status *status) |
Creation of a map iterator. | |
virtual Map_iterator_base * | copyMapIterator (const Map_iterator_base *other, Map_status *status) |
Copy of a map iterator. | |
virtual Map_lookup_base * | createMapLookup (const Map_base *map, Map_status *status) |
Creation of a map lookup. | |
virtual Map_lookup_base * | copyMapLookup (const Map_lookup_base *other, Map_status *status) |
Copy of a map lookup. | |
virtual Subdivision34 * | accessSubdivision34 (miTag tag) |
Provide access to (allocate) the Subdivision34 class. | |
virtual void | releaseSubdivision34 (const Subdivision34 *subdiv34) |
Release (delete) the Subdivision34 class. | |
virtual bool | lookup_filter_color_texture (miColor *const color, miState *const state, const miTag tex, Mip_remap &remap, miVector *coord) |
Elliptical texture filtering. | |
virtual bool | open_output_image (miImg_image *&image, miState *state, const size_t idx) |
Open an output image from an output shader. | |
virtual bool | close_output_image (miState *state, const size_t idx) |
Close an output image from an output shader. | |
virtual const void * | renderpass_get_cur_sample (miState *state, const size_t idx) |
Pass rendering related methods. | |
virtual const void * | renderpass_get_pass_sample (miState *state, const size_t idx) |
get the current pass sample value | |
virtual bool | renderpass_set_sample (miState *state, const size_t idx, const void *sample) |
set the new value for the current sample position | |
virtual size_t | renderpass_get_pass_number (miState *state) |
get the current pass number | |
virtual MISLightList * | createMISLightList (miState *state, miTag *slist=0, int n=0) |
Internal function to create a light list for multiple importance sampling (MIS). | |
virtual MISLightList * | createMISLightList (miState *state, Access_bsdf &bsdf, miTag *slist=0, int n=0) |
Internal function to create a light list for multiple importance sampling (MIS). | |
virtual bool | lookup_filter_color_texture (miColor *const color, miState *const state, const miTag tex, Mip_remap &remap, miVector *coord, Filtertype ft, miScalar blur) |
see description above. | |
Static Public Member Functions | |
static Interface * | get (int version=mi_ray_interface_version) |
Acquire an instance of the interface. |
Top level C++ mental ray interface extensions.
This class is the top level access to the C++ shader interface extensions. All other C++ extensions like mi::shader::Options and mi::shader::LightIterator are accessible through this class.
An instance of the Interface must be acquired by calling mi_get_shader_interface() or the static method Interface::get(). When the interface is no more needed, it must be released by calling Interface::release():
mi::shader::Interface *iface = mi::shader::Interface::get(); // do something with it... iface->release();
The C++ interface extensions are implemented as virtual functions in this interface struct in order to avoid linking and symbol lookup problems. The interface is defined in the header file mi_shader_if.h.
see description above.
color | result color |
state | current rendering state |
tex | tag of database element miSCENE_IMAGE (the texture) |
remap | reference to derived class Mip_remap providing implementation of texture coordinate transformation and remapping |
coord | 2d texture coordinates (only x and y used). |
ft | specifies interpolation type for the lookup |
virtual Access_map_dbhandle* mi::shader_v3::Interface::accessMap | ( | const miTag | map_tag | ) | [virtual] |
Read-only access to a map in the DB.
This function is wrapped by the Access_map class and should not be used directly
map_tag | database tag of the map |
virtual Access_map_dbhandle* mi::shader_v3::Interface::accessMap | ( | const char * | filename, |
Map_status * | status | ||
) | [virtual] |
Read-only access to a map to be read from file.
This function is wrapped by the Access_map class and should not be used directly
filename | the file name of the map to read |
status | a status code |
virtual Subdivision34* mi::shader_v3::Interface::accessSubdivision34 | ( | miTag | tag | ) | [virtual] |
Provide access to (allocate) the Subdivision34 class.
tag | is the MI::SDS::Subdiv34 class tag |
virtual bool mi::shader_v3::Interface::close_output_image | ( | miState * | state, |
const size_t | idx | ||
) | [virtual] |
Close an output image from an output shader.
state | current rendering state |
idx | the real index into the buffer array, retrieved from fb->get_index(buf_name, idx) |
Referenced by mi::shader_v3::Access_out_img::~Access_out_img(), and mi::shader_v3::Edit_out_img::~Edit_out_img().
virtual miTag mi::shader_v3::Interface::copyFramebuffer | ( | miTag | old_buffer_tag | ) | [virtual] |
Creates a copy of the framebuffer collection.
old_buffer_tag | A database tag for the framebuffer to copy |
virtual Map_declaration_base* mi::shader_v3::Interface::copyMapDeclaration | ( | const Map_declaration_base * | other, |
Map_status * | status | ||
) | [virtual] |
Copy of a map declaration.
This function is wrapped by the Map_declaration class and should not be used directly
other | is the handle of the declaration to copy |
status | is a status code |
virtual Map_declaration_base* mi::shader_v3::Interface::copyMapDeclaration | ( | const Map_element_base * | map_element, |
Map_status * | status | ||
) | [virtual] |
Copy of the declaration of a map element.
This function is wrapped by the Map_declaration class and should not be used directly
map_element | is the map element to get a copy of the decl from |
status | is a status code |
virtual Map_declaration_base* mi::shader_v3::Interface::copyMapDeclaration | ( | const Map_base * | map, |
Map_status * | status | ||
) | [virtual] |
Copy of the declaration of a map.
This function is wrapped by the Map_declaration class and should not be used directly
map | is the map to get a copy of the declaration from |
status | is a status code |
virtual Map_element_base* mi::shader_v3::Interface::copyMapElement | ( | const Map_element_base * | other | ) | [virtual] |
Copy of a map element.
This function is wrapped by the Map_element class and should not be used directly
other | is the element to copy |
virtual Map_iterator_base* mi::shader_v3::Interface::copyMapIterator | ( | const Map_iterator_base * | other, |
Map_status * | status | ||
) | [virtual] |
Copy of a map iterator.
This function is wrapped by the map_iterator_access/edit classes and should not be used directly
other | is the iterator to copy |
status | is a status code |
virtual Map_lookup_base* mi::shader_v3::Interface::copyMapLookup | ( | const Map_lookup_base * | other, |
Map_status * | status | ||
) | [virtual] |
Copy of a map lookup.
This function is wrapped by the Map_lookup class and should not be used directly
other | is the lookup to copy |
status | is a status code |
virtual miTag mi::shader_v3::Interface::createFramebuffer | ( | ) | [virtual] |
Framebuffer factory function.
virtual LightList* mi::shader_v3::Interface::createLightList | ( | miState * | state, |
miTag * | slist = 0 , |
||
int | n = 0 |
||
) | [virtual] |
Internal function to create a light list.
This may be used to generate light iterators. This method is needed by the LightIterator::LightIterator() constructor. Usually there is no need to invoke this method directly.
state | provided the method with the current rendering state. From the state the current instance light list may be deduced. |
slist | is an optional list of light tags. If provided, this list will be used instead of the default instance light list. |
n | gives the number of light tags in the optional light list. |
virtual LightList* mi::shader_v3::Interface::createLightList | ( | miState * | state, |
const miVector & | axis, | ||
miScalar | spread_cos, | ||
miTag * | slist = 0 , |
||
int | n = 0 |
||
) | [virtual] |
Used internally by LightIterator to create a light list.
This may be used to generate light iterators. This method is needed by the LightIterator::LightIterator() constructor. Usually there is no need to invoke this method directly.
state | provided the method with the current rendering state. From the state the current instance light list may be deduced. |
axis | specifies the axis for the light cone. The value should be normalized. |
spread_cos | specifies the cosine of the angle to the light cone axis. |
slist | is an optional list of light tags. If provided, this list will be used instead of the default instance light list. |
n | gives the number of light tags in the optional light list. |
virtual Edit_map_dbhandle* mi::shader_v3::Interface::createMap | ( | const Map_declaration_base * | map_declaration = 0 | ) | [virtual] |
Creation of map.
This function is wrapped by the Edit_map class and should not be used directly.
map_declaration | is the declaration (possibly NULL) of the new map |
virtual Map_declaration_base* mi::shader_v3::Interface::createMapDeclaration | ( | const miUint | dimension | ) | [virtual] |
Creation of a map declaration.
This function is wrapped by the Map_declaration class and should not be used directly
dimension | is the dimension of the position |
virtual Map_element_base* mi::shader_v3::Interface::createMapElement | ( | const Map_declaration_base * | declaration = 0 | ) | [virtual] |
Creation of a map element.
This function is wrapped by the Map_element class and should not be used directly
declaration | is the (possible) declaration to use |
virtual Map_iterator_base* mi::shader_v3::Interface::createMapIterator | ( | const Map_base * | map, |
Map_status * | status | ||
) | [virtual] |
Creation of a map iterator.
This function is wrapped by the Access_map_iterator/edit classes and should not be used directly
map | is the map to attach the iterator to |
status | is a status code |
virtual Map_lookup_base* mi::shader_v3::Interface::createMapLookup | ( | const Map_base * | map, |
Map_status * | status | ||
) | [virtual] |
Creation of a map lookup.
This function is wrapped by the Map_lookup class and should not be used directly
map | is the map to attach the lookup to |
status | is a status code |
virtual MISLightList* mi::shader_v3::Interface::createMISLightList | ( | miState * | state, |
miTag * | slist = 0 , |
||
int | n = 0 |
||
) | [virtual] |
Internal function to create a light list for multiple importance sampling (MIS).
This may be used to generate light iterators for MIS. This method is needed by the MISLightIterator::MISLightIterator() constructor. Usually there is no need to invoke this method directly.
state | provided the method with the current rendering state. From the state the current instance light list may be deduced. |
slist | is an optional list of light tags. If provided, this list will be used instead of the default instance light list. |
n | gives the number of light tags in the optional light list. |
virtual MISLightList* mi::shader_v3::Interface::createMISLightList | ( | miState * | state, |
Access_bsdf & | bsdf, | ||
miTag * | slist = 0 , |
||
int | n = 0 |
||
) | [virtual] |
Internal function to create a light list for multiple importance sampling (MIS).
This may be used to generate light iterators for MIS. This method is needed by the MISLightIterator::MISLightIterator() constructor. Usually there is no need to invoke this method directly.
state | provided the method with the current rendering state. From the state the current instance light list may be deduced. |
bsdf | is the BSDF to use. |
slist | is an optional list of light tags. If provided, this list will be used instead of the default instance light list. |
n | gives the number of light tags in the optional light list. |
virtual Edit_map_dbhandle* mi::shader_v3::Interface::editMap | ( | const miTag | map_tag | ) | [virtual] |
Read-write access to a map in the DB.
This function is wrapped by the Edit_map class and should not be used directly
map_tag | database tag of the map |
virtual Edit_map_dbhandle* mi::shader_v3::Interface::editMap | ( | const char * | filename, |
Map_status * | status | ||
) | [virtual] |
Read-write access to a map to be read from file.
This function is wrapped by the Edit_map class and should not be used directly
filename | the file name of the map to read |
status | a status code |
static Interface* mi::shader_v3::Interface::get | ( | int | version = mi_ray_interface_version | ) | [inline, static] |
Acquire an instance of the interface.
This static method is equivalent to the function mi_get_shader_interface(), see there fore more information. This static function can be used as follows:
mi::shader::Interface *iface = mi::shader::Interface::get();
version | is the version number of the requested interface class, usually no version argument needs to be passed. |
References mi_get_shader_interface().
virtual Options* mi::shader_v3::Interface::getOptions | ( | miTag | string_options | ) | [virtual] |
Access to string options.
This may later be extended to also access all other options from the miOptions structure. This function can be used as follows:
Options *stringOptions = interface->getOptions(options->string_options);
string_options | is the tag of the string options, taken from the string_options field of the miOptions structure to be read or modified. It must be valid throughout the use of the Options instance. |
virtual bool mi::shader_v3::Interface::lookup_filter_color_texture | ( | miColor *const | color, |
miState *const | state, | ||
const miTag | tex, | ||
Mip_remap & | remap, | ||
miVector * | coord | ||
) | [virtual] |
Elliptical texture filtering.
color | result color |
state | current rendering state |
tex | tag of database element miSCENE_IMAGE (the texture) |
remap | reference to derived class Mip_remap providing implementation of texture coordinate transformation and remapping |
coord | 2d texture coordinates (only x and y used). |
virtual bool mi::shader_v3::Interface::lookup_filter_color_texture | ( | miColor *const | color, |
miState *const | state, | ||
const miTag | tex, | ||
Mip_remap & | remap, | ||
miVector * | coord, | ||
Filtertype | ft, | ||
miScalar | blur | ||
) | [virtual] |
see description above.
color | result color |
state | current rendering state |
tex | tag of database element miSCENE_IMAGE (the texture) |
remap | reference to derived class Mip_remap providing implementation of texture coordinate transformation and remapping |
coord | 2d texture coordinates (only x and y used). |
ft | specifies interpolation type for the lookup |
blur | specifies blur factor for lookup, (1 = default, >1: blur) |
virtual bool mi::shader_v3::Interface::open_output_image | ( | miImg_image *& | image, |
miState * | state, | ||
const size_t | idx | ||
) | [virtual] |
Open an output image from an output shader.
image | the returned image pointer |
state | current rendering state |
idx | the real index into the buffer array, retrieved from fb->get_index(buf_name, idx) |
Referenced by mi::shader_v3::Access_out_img::Access_out_img(), and mi::shader_v3::Edit_out_img::Edit_out_img().
virtual void mi::shader_v3::Interface::release | ( | ) | [virtual] |
Release (delete) the instance of the interface.
An interface acquired with mi_get_shader_interface() or mi::shader::Interface::get() must be released with this call when done. The call may delete the object, and the interface may no longer be used afterwards.
Referenced by mi::shader_v3::Access_fb::~Access_fb(), mi::shader_v3::Access_interface::~Access_interface(), mi::shader_v3::Access_out_img::~Access_out_img(), mi::shader_v3::Access_subdivision34::~Access_subdivision34(), mi::shader_v3::Edit_fb::~Edit_fb(), and mi::shader_v3::Edit_out_img::~Edit_out_img().
virtual void mi::shader_v3::Interface::releaseSubdivision34 | ( | const Subdivision34 * | subdiv34 | ) | [virtual] |
Release (delete) the Subdivision34 class.
subdiv34 | is the pointer returned by accessSubdivision34 |
Referenced by mi::shader_v3::Access_subdivision34::~Access_subdivision34().
virtual const void* mi::shader_v3::Interface::renderpass_get_cur_sample | ( | miState * | state, |
const size_t | idx | ||
) | [virtual] |
Pass rendering related methods.
get the current sample value
state | current rendering state |
idx | framebuffer index to return value from |
Referenced by mi::shader_v3::Merge_pass::get_cur_sample().
virtual size_t mi::shader_v3::Interface::renderpass_get_pass_number | ( | miState * | state | ) | [virtual] |
get the current pass number
state | current rendering state |
Referenced by mi::shader_v3::Merge_pass::get_cur_pass_number().
virtual const void* mi::shader_v3::Interface::renderpass_get_pass_sample | ( | miState * | state, |
const size_t | idx | ||
) | [virtual] |
get the current pass sample value
state | current rendering state |
idx | framebuffer index to return value from |
Referenced by mi::shader_v3::Merge_pass::get_pass_sample().
virtual bool mi::shader_v3::Interface::renderpass_set_sample | ( | miState * | state, |
const size_t | idx, | ||
const void * | sample | ||
) | [virtual] |
set the new value for the current sample position
state | current rendering state |
idx | framebuffer index to set the value in |
sample | pointer to the sample value to set |
Referenced by mi::shader_v3::Merge_pass::set_sample().
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