#include "../Common/Common.h"
int main(int , char** )
{
    
    InitializeSdkObjects(lSdkManager, lScene);
    
    if( !CreateScene(lSdkManager, lScene) )
    {
        FBXSDK_printf("\n\nAn error occurred while creating the scene...\n");
        DestroySdkObjects(lSdkManager, false);
        return 0;
    }
    
    DestroySdkObjects(lSdkManager, true);
    return 0;
}
{
    int i;
    
    
    lAnimStack->
Description = 
"This is the animation stack description field.";
 
    
    
    bool val;
    
    if (wcn)
    {
        
        
        
        
        bool ret;
        ret = wcn->
AddChannel<
int>(
"MyAddedIntChannel", 99);    
 
        ret = wcn->
AddChannel<
int>(
"MyAddedIntChannel", 10);    
 
    }
    
    if (lCurve)
    {
        
        for (i = 0; i < 2; i++)
        {
            key.
Set(lTime, i*100.0f);
 
        }
    }
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    if (lCurve)
    {
        
        for (i = 0; i < 2; i++)
        {
        }
    }
    
    
    if (lCurve)
    {
        
        for (i = 1; i < 4; i++)
        {
        }
    }
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    for (i = 0; i < 3; i++)
    {
    }
    
          
    return true;
}