fbxsdk/scene/geometry/fbxlimitsutilities.h Source File
         
    
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   13 #ifndef _FBXSDK_SCENE_GEOMETRY_LIMIT_UTILS_H_ 
   14 #define _FBXSDK_SCENE_GEOMETRY_LIMIT_UTILS_H_ 
   69         void SetAuto(EType pType, 
bool pAuto);
 
   70         bool GetAuto(EType pType) 
const;
 
   72         void SetEnable(EType pType, 
bool pEnable);
 
   73         bool GetEnable(EType pType) 
const;
 
   75         void SetDefault(EType pType, 
FbxVector4 pDefault);
 
   84         void SetRotationType(ERotationType pType);
 
   85         ERotationType GetRotationType() 
const;
 
   87         ERotationClampType GetRotationClampType() 
const;
 
   89         void SetRotationAxis(
FbxVector4 pRotationAxis);
 
   92         void SetAxisLength(
double pLength);
 
   93         double GetAxisLength() 
const;
 
   95         void UpdateAutomatic(
FbxNode* pNode);
 
FBX SDK environment definition. 
 
This class represent a utility of limits for transforms. 
 
ERotationType
Rotation type. 
 
Represents an element in the scene graph. 
 
ERotationClampType
Rotation clamp type. 
 
A four double mathematic vector class.