fbxsdk/utils/fbxrenamingstrategybase.h Source File
         
    
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   13 #ifndef _FBXSDK_UTILS_RENAMINGSTRATEGY_BASE_H_ 
   14 #define _FBXSDK_UTILS_RENAMINGSTRATEGY_BASE_H_ 
   45     virtual bool DecodeScene(
FbxScene* pScene)=0;
 
   51     virtual bool EncodeScene(
FbxScene* pScene)=0;
 
   64     virtual bool EncodeString(
FbxNameHandler& pString, 
bool pIsPropertyName=
false)=0;
 
   67     virtual void CleanUp();
 
   72 #ifndef DOXYGEN_SHOULD_SKIP_THIS 
   75         NameCell(
const char* pName) :
 
   85     char                     mNamespaceSymbol;
 
FBX SDK environment definition. 
 
Utility class to manipulate strings. 
 
Base class for renaming strategy. 
 
This class contains the description of a 3D scene. 
 
This class contains the data structure support for char pointer set. 
 
A name is a case-sensitive string ID of a property, a node, a node attribute, a texture, etc.