fbxsdk/scene/fbxselectionnode.h Source File
         
    
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   13 #ifndef _FBXSDK_SCENE_SELECTION_NODE_H_ 
   14 #define _FBXSDK_SCENE_SELECTION_NODE_H_ 
   53     bool SetSelectionObject(
FbxObject* pObject);
 
   87 #ifndef DOXYGEN_SHOULD_SKIP_THIS 
   89     static const char* SELECT_TYPE_NAMES[(int)eSelectTypeCount];
 
   93     bool ConnectNotify (FbxConnectEvent 
const &pEvent);
 
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject. 
 
ESelectType
SelectionNode type identifier. 
 
FBX SDK environment definition. 
 
FbxArray< int > mVertexIndexArray
Index array for selected vertices. 
 
FbxArray< int > mEdgeIndexArray
Index array for selected edges. 
 
FbxArray< int > mPolygonIndexArray
Index array for selected faces. 
 
The base class of most FBX objects. 
 
virtual void Construct(const FbxObject *pFrom)
Optional constructor override, automatically called by default constructor. 
 
FbxSelectionNode is an auxiliary class for Selection Set. 
 
bool mIsTheNodeInSet
true means the object itself is also in the selection set; false means only the object's components a...