Use the PBS (Physically Based Shading) Map to create realistic textures based on how light interacts with surfaces. Different types of PBS textures are available from withing the PBS map. You can use the PBS Map to create your own textures, or add a Substance PBR node (or from other online services providing PBR maps) to automatically include a number of PBS maps, depending on the preset. PBS maps also support texture maps from 3D renderers, such as a high quality AO map.
These are the available physically based texture types (similar settings are available in the Shader Node when you select Physically Based as the Shader Type, but by using the PBS Map, you can affect the shader on a per pixel basis instead of as a global value for the whole object):
To add a PBS map:
By default, an Undefined material object is added to the schematic with its own parent axis. Once you select a shader type to apply from the PBS menu, the name under the material node updates to that type. The new axis is the child of the selected surface or geometry. In Schematic view, the number in brackets next to the name of the node indicates the media used.
To specify different media as the source, select the media in the Media menu, then click Apply, or use the Read File tab to manage the texture media (see Working With Textures in Map Nodes).
The PBS menu appears.