Action Interface Overview

Action is divided into a number of menus and sections designed to help you quickly create your composites.

Accessing Action Menus

The left side of the Action menu houses a number of buttons that allow you to switch between the various Action sections and menus. Clicking any of these buttons opens the specific Action section, such as the Action Bin or Output menu.

Changing Views

You can change the orientation to view a scene from many angles. This can help you set up motion paths, light sources, and camera angles more easily.

From the View box (on the viewing/layout toolbar under the viewports), select an option to set the view in the image window. Most of the View box options have keyboard shortcuts displayed in the expanded list. Some of these keyboard shortcut options are also cycle options. For example, pressing F5 repeatedly cycles through the animation channels, tracks, and info views.

View Comments
Schematic You can toggle ` (on the Tilde key) to alternate between the Schematic view and the previous view.
Priority Displays the Priority view; you can also display the full Priority Editor menu by clicking the Priority button. See Changing the Drawing Order with the Priority Editor.
Media List Displays the Media List view; you can also display the full Media List menu by clicking the Media button. See Action Media.
Sources Working

Analyzer Working

Working views are useful, in that they provide you with the ability to view your scene using a working camera, through which you can experiment without saving anything while preserving your camera setups. When in a Working view, a Reset View button appears at the bottom of the Action menu list so that you can reset any camera movements.
Object Views An Action Object Solo view (F8 view) is available for a number of objects (such as Lights, Projectors, and GMasks). The Object Solo view allows you to see the scene through the point of view of the selected object, as if it was a camera. When in Object Solo view, you can use camera manipulation tools, such as Dolly, Roll, Tilt, and Orbit (available from the Tools box).
Note: You can even use the Object Solo view on a Camera node, allowing you to see the scene through the point of view of the Camera, without actually making the camera active.

If you create a Group node, you can use the same F8 shortcut, or select Group Schematic, to display the nodes inside a Group.

Animation Pressing the Animation keyboard shortcut repeatedly allows you to cycle through the animation Channels, Tracks, and Info views.
3D Views There are a number of options included in 3D Views:
  • Working
  • Default Camera
  • Front
  • Side
  • Top
Sources Use the keyboard shortcut to cycle through the Sources options of Result, Front, and Matte. See Action Source Nodes.
Analyzers Use the keyboard shortcut to switch between the Analyzer 2D and Analyzer 3D views. See Action Analyzer.
Inputs This grouping includes Media Front, Media Back, and Media Matte views.
Outputs You can switch to any Render Layer output that you set up in the Output menu. If you have more that one output, you can use the keyboard shortcut to cycle between the Render Layers outputs. You can also cycle through selected Render Passes associated with a Render Layer (press 1 to navigate down the list, or press 2 to navigate up the list). See About Rendering Outputs from Action.

See the next section for information about different viewing modes for outputs.

As with other areas of Flame with viewports, you can use the UI items under the image window on the right side to zoom and fit viewports. You can also set defaults in Preferences > User Interface > Player & Viewports. Note that some Action views (such as the schematic and working view) have their own zoom and pan settings that are not altered by the views that use the common zoom and pan settings.

Framing Views

You can easily frame the schematic or 3D Views to zoom and center on a selected object, or frame the scene in its entirety.

Note: Enable the Action Setup > Preferences > Working Cam button to automatically switch to the Working Camera when framing a view. Framing using the Working Camera prevents you from accidentally editing the rendering camera. Disabling this options ensures you are framing with the active camera.

Live Preview and 3D View

When viewing the output of your Action scene, you have the option of displaying a 3D View or a Live Preview. The current view is displayed at the bottom of the viewing panel, when in a result view. Click the view to switch it, or use the 3 keyboard shortcut to cycle between the two views.
3D View
This is the full viewport in screen resolution, and includes items outside of the render area. 3D View does not display hardware anti-aliasing or any post-processing effects, such as Camera FX, Lens Flares, Rays, Blooming, and Ambient Occlusion.
Tip: You'll see a warning icon displayed at the bottom right corner of the image window as a visual reminder that you are in 3D View.
Live Preview
This is the default view. Live Preview displays a WYSIWYG pixel-based view of the render area. Interactive performance may be better in Live Preview mode, especially when combined with proxy settings. The Adaptive Degradation section of the Action Setup menu also includes a number of options that may help interactive viewing in Live Preview mode (such as for Motion Blur and Anti-Aliasing).