Sub-Surface Scattering - mental ray Shaders

The following shaders implement physical and fast (non-physical) Sub-Surface Scattering in mental ray:

SSS_Fast_Material__mi Material

SSS_Fast_Render_Shader__mi textureMap

SSS_Fast_Render_Shader___mi : textureMap

SSS_Fast_Skin_Material__mi Material

SSS_Lambert_Gamma__mi textureMap

SSS_Lightmap_Write__mi textureMap

SSS_Lightmapping_shader textureMap

SSS_Physical_Material__mi Material

SSS_Physical_Shader__mi textureMap

SSS_Specular_Reflections_for_Skin__mi textureMap

SSS2_Skin : material

SSS2_Skin_Displacement material

SSS2_Surface_Shader textureMap

See Also