Graphics/BaseMaterialHandle.h File Reference
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BaseMaterialHandle.h File Reference
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|
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#include "
SmartHandle.h
"
#include "
../acolor.h
"
Classes
class
BaseMaterialHandle
This is base graphics material class.
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Namespaces
MaxSDK
These classes let you define skin weighting using a voxel or height map based algorithm.
MaxSDK::Graphics