Graphics/BaseMaterialHandle.h File Reference

BaseMaterialHandle.h File Reference
#include "SmartHandle.h"
#include "../acolor.h"

Classes

class  BaseMaterialHandle
 This is base graphics material class. More...
 

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.
 
 MaxSDK::Graphics