Graphics/SmartHandle.h File Reference

SmartHandle.h File Reference
#include "GraphicsExport.h"
#include "Types.h"
#include "../MaxHeap.h"
#include "../Noncopyable.h"
#include "../maxtypes.h"
#include "../containers/array.h"

Classes

class  SmartHandle
 This is the base wrapper class for all graphics primitive classes in max viewport: worlds, nodes, render items, materials, etc. More...
 

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.
 
 MaxSDK::Graphics
 

Typedefs

typedef MaxSDK::Array< SmartHandle > SmartHandleArray
 

Variables

GraphicsDriverAPI MaxSDK::Array< SmartHandle > EmptySmartHandleArray