Graphics/BaseRasterHandle.h File Reference
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BaseRasterHandle.h File Reference
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#include "
SmartHandle.h
"
#include "
RenderEnums.h
"
#include <wtypes.h>
Classes
class
BaseRasterHandle
This is our base graphics raster resource class.
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Namespaces
MaxSDK
These classes let you define skin weighting using a voxel or height map based algorithm.
MaxSDK::Graphics