Graphics/EffectHandle.h File Reference

EffectHandle.h File Reference
#include "SmartHandle.h"
#include "../strclass.h"
#include "../containers/Array.h"

Classes

class  EffectHandle
 EffectHandle is a class provides features similar as Effect in Direct3D This class is used for viewport display and Quicksilver. More...
 

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.
 
 MaxSDK::Graphics
 

Typedefs

typedef MaxSDK::Array< MSTRTechniqueNames