RenderingAPI/Renderer/IEnvironmentContainer.h File Reference

IEnvironmentContainer.h File Reference
#include <Materials/Texmap.h>

Classes

class  IEnvironmentContainer
 Aggregates the properties related to environment and background mapping. More...
 

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.
 
 MaxSDK::RenderingAPI