Materials/Texmap.h File Reference

Texmap.h File Reference
#include "MtlBase.h"
#include "../Acolor.h"

Classes

class  Texmap
 
class  NameAccum
 

Macros

#define U_WRAP   (1<<0)
 Indicates the texture map is tiled in the U direction. More...
 
#define V_WRAP   (1<<1)
 Indicates the texture map is tiled in the V direction. More...
 
#define U_MIRROR   (1<<2)
 Indicates the texture map is mirrored in the U direction. More...
 
#define V_MIRROR   (1<<3)
 Indicates the texture map is mirrored in the V direction. More...
 
#define UV_NOISE   (1<<4)
 
#define UV_NOISE_ANI   (1<<5)
 
#define UVWSRC_EXPLICIT   0
 
#define UVWSRC_OBJXYZ   1
 
#define UVWSRC_EXPLICIT2   2
 
#define UVWSRC_WORLDXYZ   3
 
#define UVWSRC_FACEMAP   5
 
#define UVWSRC_HWGEN   6
 

Macro Definition Documentation

#define UVWSRC_EXPLICIT   0
#define UVWSRC_OBJXYZ   1
#define UVWSRC_EXPLICIT2   2
#define UVWSRC_WORLDXYZ   3
#define UVWSRC_FACEMAP   5
#define UVWSRC_HWGEN   6