#include "../maxheap.h"
#include "../istdplug.h"
#include "IGameProperty.h"
#include "IConversionManager.h"
High level access to 3ds Max's controllers, including Biped, constraints and list controllers.
Point4 controller access is only available for 3ds Max 6.0 and above
Classes | |
class | IGameTCBKey |
A generic animation key wrapper class. More... | |
class | IGameBezierKey |
A generic animation key wrapper class. More... | |
class | IGameLinearKey |
A generic animation key wrapper class. More... | |
class | IGameSampleKey |
A generic animation key wrapper class. More... | |
class | IGameKey |
Main animation key container. More... | |
class | IGameControl |
A simple access class for controllers. More... | |
class | IGameConstraint |
Simple wrapper class for constraints. More... | |
Typedefs | |
typedef Tab< IGameKey > | IGameKeyTab |
A Tab of IGameKey. More... | |
Enumerations | |
enum | IGameControlType { IGAME_POS, IGAME_ROT, IGAME_SCALE, IGAME_FLOAT, IGAME_POINT3, IGAME_TM, IGAME_EULER_X, IGAME_EULER_Y, IGAME_EULER_Z, IGAME_POINT4, IGAME_POS_X, IGAME_POS_Y, IGAME_POS_Z } |
Various IGame Controller types. More... | |
enum IGameControlType |
Various IGame Controller types.
These controllers types are used to define the type of controller being queried.
Enumerator | |
---|---|
IGAME_POS |
Position Controller. |
IGAME_ROT |
Rotation Controller. |
IGAME_SCALE |
Scale Controller. |
IGAME_FLOAT |
Float Controller. |
IGAME_POINT3 |
Point3 Controller. |
IGAME_TM |
Used for sampling the node transformation matrix. This is the only time this control type can be used |
IGAME_EULER_X |
Euler X controller. |
IGAME_EULER_Y |
Euler Y controller. |
IGAME_EULER_Z |
Euler Z controller. |
IGAME_POINT4 |
Point4 based controllers - available from 3ds max 6.0 |
IGAME_POS_X |
Independent Position X Controller. |
IGAME_POS_Y |
Independent Position Y Controller. |
IGAME_POS_Z |
Independent Position Z Controller. |