ParticleFlow/IParticleChannelShapeNodeHandle.h File Reference

IParticleChannelShapeNodeHandle.h File Reference

File Description

Channel-specific interfaces for ParticleChannelShapeNodeHandle The channel is used to store handle of an INode used to generate geometry shape for a particle representation in mesh form for viewports and during render The channel is a wrap around ParticleChannelINodeHandle.

Macros

#define PARTICLECHANNELSHAPENODEHANDLER_INTERFACE   Interface_ID(0x74f93b0d, 0x1eb34500)
 
#define PARTICLECHANNELSHAPENODEHANDLEW_INTERFACE   Interface_ID(0x74f93b0d, 0x1eb34501)
 
#define GetParticleChannelShapeNodeHandleRInterface(obj)   ((IParticleChannelINodeHandleR*)obj->GetInterface(PARTICLECHANNELSHAPENODEHANDLER_INTERFACE))
 
#define GetParticleChannelShapeNodeHandleWInterface(obj)   ((IParticleChannelINodeHandleW*)obj->GetInterface(PARTICLECHANNELSHAPENODEHANDLEW_INTERFACE))
 

Macro Definition Documentation

#define PARTICLECHANNELSHAPENODEHANDLER_INTERFACE   Interface_ID(0x74f93b0d, 0x1eb34500)
#define PARTICLECHANNELSHAPENODEHANDLEW_INTERFACE   Interface_ID(0x74f93b0d, 0x1eb34501)
#define GetParticleChannelShapeNodeHandleRInterface (   obj)    ((IParticleChannelINodeHandleR*)obj->GetInterface(PARTICLECHANNELSHAPENODEHANDLER_INTERFACE))
#define GetParticleChannelShapeNodeHandleWInterface (   obj)    ((IParticleChannelINodeHandleW*)obj->GetInterface(PARTICLECHANNELSHAPENODEHANDLEW_INTERFACE))