Graphics/IPrimitiveRenderer.h File Reference

IPrimitiveRenderer.h File Reference
#include "../GraphicsTypes.h"
#include "../baseinterface.h"
#include "../acolor.h"
#include "../box2.h"
#include "../MaxHeap.h"
#include "RenderEnums.h"
#include "GraphicsExport.h"
#include "VertexBufferHandle.h"
#include "IndexBufferHandle.h"
#include "DisplayCallbackContext.h"
#include "Matrix44.h"

Classes

struct  TextureCoordStream
 This structure is used to define vertex's texture coordinate information. More...
 
struct  SimpleVertexStream
 Used by DrawPrimitive and DrawIndexedPrimitive for vertex data. More...
 
class  IPrimitiveRenderer
 This class is used to draw simple primitives, markers, text with given material and transformations. More...
 
class  AutoRestoreWorldMatrix
 

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.
 
 MaxSDK::Graphics