#include "../GraphicsTypes.h"
#include "../baseinterface.h"
#include "../acolor.h"
#include "../box2.h"
#include "../MaxHeap.h"
#include "RenderEnums.h"
#include "GraphicsExport.h"
#include "VertexBufferHandle.h"
#include "IndexBufferHandle.h"
#include "DisplayCallbackContext.h"
#include "Matrix44.h"
Classes | |
struct | TextureCoordStream |
This structure is used to define vertex's texture coordinate information. More... | |
struct | SimpleVertexStream |
Used by DrawPrimitive and DrawIndexedPrimitive for vertex data. More... | |
class | IPrimitiveRenderer |
This class is used to draw simple primitives, markers, text with given material and transformations. More... | |
class | AutoRestoreWorldMatrix |
Namespaces | |
MaxSDK | |
These classes let you define skin weighting using a voxel or height map based algorithm. | |
MaxSDK::Graphics | |